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Huge Debugger/EditorDebugger refactor.
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@@ -32,13 +32,13 @@
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#include "core/os/keyboard.h"
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#include "core/project_settings.h"
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#include "editor/debugger/editor_debugger_node.h"
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#include "editor_file_system.h"
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#include "editor_log.h"
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#include "editor_node.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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#include "scene/gui/margin_container.h"
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#include "script_editor_debugger.h"
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void EditorSettingsDialog::ok_pressed() {
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@@ -119,9 +119,8 @@ void EditorSettingsDialog::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
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undo_redo->set_method_notify_callback(sed->_method_changeds, sed);
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undo_redo->set_property_notify_callback(sed->_property_changeds, sed);
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undo_redo->set_method_notify_callback(EditorDebuggerNode::_method_changeds, NULL);
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undo_redo->set_property_notify_callback(EditorDebuggerNode::_property_changeds, NULL);
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undo_redo->set_commit_notify_callback(_undo_redo_callback, this);
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} break;
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case NOTIFICATION_ENTER_TREE: {
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