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Huge Debugger/EditorDebugger refactor.
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@@ -247,7 +247,7 @@ void InspectorDock::_prepare_history() {
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}
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} else if (Object::cast_to<Node>(obj)) {
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text = Object::cast_to<Node>(obj)->get_name();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject")) {
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} else if (obj->is_class("EditorDebuggerRemoteObject")) {
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text = obj->call("get_title");
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} else {
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text = obj->get_class();
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