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Huge Debugger/EditorDebugger refactor.
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@@ -42,7 +42,7 @@ public:
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STATUS_STOP
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};
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OS::ProcessID pid;
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List<OS::ProcessID> pids;
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private:
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bool debug_collisions;
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@@ -51,11 +51,13 @@ private:
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public:
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Status get_status() const;
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Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false);
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Error run(const String &p_scene, const String &p_custom_args, const List<String> &p_breakpoints, const bool &p_skip_breakpoints = false, const int &p_instances = 1);
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void run_native_notify() { status = STATUS_PLAY; }
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void stop();
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OS::ProcessID get_pid() const { return pid; }
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void stop_child_process(OS::ProcessID p_pid);
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bool has_child_process(OS::ProcessID p_pid) const;
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int get_child_process_count() const { return pids.size(); }
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void set_debug_collisions(bool p_debug);
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bool get_debug_collisions() const;
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