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Huge Debugger/EditorDebugger refactor.
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@@ -106,7 +106,7 @@ void EditorPath::update_path() {
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if (name == "")
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name = r->get_class();
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} else if (obj->is_class("ScriptEditorDebuggerInspectedObject"))
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} else if (obj->is_class("EditorDebuggerRemoteObject"))
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name = obj->call("get_title");
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else if (Object::cast_to<Node>(obj))
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name = Object::cast_to<Node>(obj)->get_name();
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