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Huge Debugger/EditorDebugger refactor.
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@@ -162,6 +162,8 @@ private:
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RUN_PLAY_NATIVE,
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RUN_PLAY_CUSTOM_SCENE,
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RUN_SCENE_SETTINGS,
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RUN_DEBUG_ONE,
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RUN_DEBUG_TWO,
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RUN_SETTINGS,
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RUN_PROJECT_DATA_FOLDER,
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RUN_PROJECT_MANAGER,
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@@ -764,10 +766,10 @@ public:
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void set_convert_old_scene(bool p_old) { convert_old = p_old; }
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void notify_child_process_exited();
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void notify_all_debug_sessions_exited();
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OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
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void stop_child_process();
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OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
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void stop_child_process(OS::ProcessID p_pid);
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Ref<Theme> get_editor_theme() const { return theme; }
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Ref<Script> get_object_custom_type_base(const Object *p_object) const;
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