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Huge Debugger/EditorDebugger refactor.

This commit is contained in:
Fabio Alessandrelli
2020-02-07 02:52:05 +01:00
parent 8b058d4b9a
commit cbc450c0e5
41 changed files with 4487 additions and 3292 deletions

View File

@@ -162,6 +162,8 @@ private:
RUN_PLAY_NATIVE,
RUN_PLAY_CUSTOM_SCENE,
RUN_SCENE_SETTINGS,
RUN_DEBUG_ONE,
RUN_DEBUG_TWO,
RUN_SETTINGS,
RUN_PROJECT_DATA_FOLDER,
RUN_PROJECT_MANAGER,
@@ -764,10 +766,10 @@ public:
void set_convert_old_scene(bool p_old) { convert_old = p_old; }
void notify_child_process_exited();
void notify_all_debug_sessions_exited();
OS::ProcessID get_child_process_id() const { return editor_run.get_pid(); }
void stop_child_process();
OS::ProcessID has_child_process(OS::ProcessID p_pid) const { return editor_run.has_child_process(p_pid); }
void stop_child_process(OS::ProcessID p_pid);
Ref<Theme> get_editor_theme() const { return theme; }
Ref<Script> get_object_custom_type_base(const Object *p_object) const;