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Android: Implement support for native dialog
This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
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@@ -44,7 +44,6 @@ import android.os.*
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import android.util.Log
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import android.util.TypedValue
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import android.view.*
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import android.widget.EditText
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import android.widget.FrameLayout
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import androidx.annotation.Keep
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import androidx.annotation.StringRes
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@@ -65,6 +64,7 @@ import org.godotengine.godot.plugin.GodotPlugin
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import org.godotengine.godot.plugin.GodotPluginRegistry
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import org.godotengine.godot.tts.GodotTTS
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import org.godotengine.godot.utils.CommandLineFileParser
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import org.godotengine.godot.utils.DialogUtils
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import org.godotengine.godot.utils.GodotNetUtils
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import org.godotengine.godot.utils.PermissionsUtil
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import org.godotengine.godot.utils.PermissionsUtil.requestPermission
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@@ -903,27 +903,27 @@ class Godot(private val context: Context) {
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}
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/**
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* Popup a dialog to input text.
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* This method shows a dialog with multiple buttons.
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*
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* @param title The title of the dialog.
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* @param message The message displayed in the dialog.
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* @param buttons An array of button labels to display.
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*/
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@Keep
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private fun showDialog(title: String, message: String, buttons: Array<String>) {
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getActivity()?.let { DialogUtils.showDialog(it, title, message, buttons) }
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}
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/**
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* This method shows a dialog with a text input field, allowing the user to input text.
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*
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* @param title The title of the input dialog.
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* @param message The message displayed in the input dialog.
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* @param existingText The existing text that will be pre-filled in the input field.
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*/
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@Keep
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private fun showInputDialog(title: String, message: String, existingText: String) {
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val activity: Activity = getActivity() ?: return
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val inputField = EditText(activity)
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val paddingHorizontal = activity.resources.getDimensionPixelSize(R.dimen.input_dialog_padding_horizontal)
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val paddingVertical = activity.resources.getDimensionPixelSize(R.dimen.input_dialog_padding_vertical)
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inputField.setPadding(paddingHorizontal, paddingVertical, paddingHorizontal, paddingVertical)
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inputField.setText(existingText)
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runOnUiThread {
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val builder = AlertDialog.Builder(activity)
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builder.setMessage(message).setTitle(title).setView(inputField)
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builder.setPositiveButton(R.string.dialog_ok) {
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dialog: DialogInterface, id: Int ->
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GodotLib.inputDialogCallback(inputField.text.toString())
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dialog.dismiss()
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}
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val dialog = builder.create()
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dialog.show()
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}
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getActivity()?.let { DialogUtils.showInputDialog(it, title, message, existingText) }
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}
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@Keep
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@@ -235,11 +235,6 @@ public class GodotLib {
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*/
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public static native void onNightModeChanged();
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/**
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* Invoked on the input dialog submitted.
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*/
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public static native void inputDialogCallback(String p_text);
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/**
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* Invoked on the file picker closed.
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*/
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@@ -0,0 +1,185 @@
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/**************************************************************************/
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/* DialogUtils.kt */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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package org.godotengine.godot.utils
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import android.app.Activity
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import android.app.AlertDialog
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import android.content.DialogInterface
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import android.widget.Button
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import android.widget.EditText
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import android.widget.LinearLayout
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import org.godotengine.godot.R
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/**
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* Utility class for managing dialogs.
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*/
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internal class DialogUtils {
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companion object {
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private val TAG = DialogUtils::class.java.simpleName
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/**
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* Invoked on dialog button press.
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*/
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@JvmStatic
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private external fun dialogCallback(buttonIndex: Int)
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/**
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* Invoked on the input dialog submitted.
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*/
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@JvmStatic
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private external fun inputDialogCallback(text: String)
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/**
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* Displays a dialog with dynamically arranged buttons based on their text length.
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*
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* The buttons are laid out in rows, with a maximum of 2 buttons per row. If a button's text
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* is too long to fit within half the screen width, it occupies the entire row.
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*
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* @param activity The activity where the dialog will be displayed.
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* @param title The title of the dialog.
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* @param message The message displayed in the dialog.
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* @param buttons An array of button labels to display.
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*/
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fun showDialog(activity: Activity, title: String, message: String, buttons: Array<String>) {
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var dismissDialog: () -> Unit = {} // Helper to dismiss the Dialog when a button is clicked.
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activity.runOnUiThread {
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val builder = AlertDialog.Builder(activity)
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builder.setTitle(title)
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builder.setMessage(message)
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val buttonHeight = activity.resources.getDimensionPixelSize(R.dimen.button_height)
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val paddingHorizontal = activity.resources.getDimensionPixelSize(R.dimen.dialog_padding_horizontal)
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val paddingVertical = activity.resources.getDimensionPixelSize(R.dimen.dialog_padding_vertical)
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val buttonPadding = activity.resources.getDimensionPixelSize(R.dimen.button_padding)
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// Create a vertical parent layout to hold all rows of buttons.
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val parentLayout = LinearLayout(activity)
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parentLayout.orientation = LinearLayout.VERTICAL
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parentLayout.setPadding(paddingHorizontal, paddingVertical, paddingHorizontal, paddingVertical)
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// Horizontal row layout for arranging buttons.
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var rowLayout = LinearLayout(activity)
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rowLayout.orientation = LinearLayout.HORIZONTAL
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rowLayout.layoutParams = LinearLayout.LayoutParams(
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LinearLayout.LayoutParams.MATCH_PARENT,
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LinearLayout.LayoutParams.WRAP_CONTENT
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)
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// Calculate the maximum width for a button to allow two buttons per row.
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val screenWidth = activity.resources.displayMetrics.widthPixels
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val availableWidth = screenWidth - (2 * paddingHorizontal)
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val maxButtonWidth = availableWidth / 2
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buttons.forEachIndexed { index, buttonLabel ->
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val button = Button(activity)
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button.text = buttonLabel
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button.isSingleLine = true
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button.setPadding(buttonPadding, buttonPadding, buttonPadding, buttonPadding)
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// Measure the button to determine its width.
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button.measure(0, 0)
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val buttonWidth = button.measuredWidth
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val params = LinearLayout.LayoutParams(
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if (buttonWidth > maxButtonWidth) LinearLayout.LayoutParams.MATCH_PARENT else 0,
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buttonHeight
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)
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params.weight = if (buttonWidth > maxButtonWidth) 0f else 1f
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button.layoutParams = params
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// Handle full-width buttons by finalizing the current row, if needed.
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if (buttonWidth > maxButtonWidth) {
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if (rowLayout.childCount > 0) {
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parentLayout.addView(rowLayout)
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rowLayout = LinearLayout(activity)
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rowLayout.orientation = LinearLayout.HORIZONTAL
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}
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// Add the full-width button directly to the parent layout.
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parentLayout.addView(button)
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} else {
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rowLayout.addView(button)
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// Finalize the row if it reaches 2 buttons.
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if (rowLayout.childCount == 2) {
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parentLayout.addView(rowLayout)
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rowLayout = LinearLayout(activity)
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rowLayout.orientation = LinearLayout.HORIZONTAL
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}
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// Handle the last button with incomplete row.
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if (index == buttons.size - 1 && rowLayout.childCount > 0) {
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parentLayout.addView(rowLayout)
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}
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}
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button.setOnClickListener {
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dialogCallback(index)
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dismissDialog()
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}
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}
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// Attach the parent layout to the dialog.
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builder.setView(parentLayout)
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val dialog = builder.create()
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dismissDialog = {dialog.dismiss()}
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dialog.show()
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}
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}
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/**
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* This method shows a dialog with a text input field, allowing the user to input text.
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*
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* @param activity The activity where the input dialog will be displayed.
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* @param title The title of the input dialog.
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* @param message The message displayed in the input dialog.
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* @param existingText The existing text that will be pre-filled in the input field.
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*/
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fun showInputDialog(activity: Activity, title: String, message: String, existingText: String) {
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val inputField = EditText(activity)
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val paddingHorizontal = activity.resources.getDimensionPixelSize(R.dimen.dialog_padding_horizontal)
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val paddingVertical = activity.resources.getDimensionPixelSize(R.dimen.dialog_padding_vertical)
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inputField.setPadding(paddingHorizontal, paddingVertical, paddingHorizontal, paddingVertical)
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inputField.setText(existingText)
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activity.runOnUiThread {
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val builder = AlertDialog.Builder(activity)
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builder.setMessage(message).setTitle(title).setView(inputField)
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builder.setPositiveButton(R.string.dialog_ok) {
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dialog: DialogInterface, id: Int ->
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inputDialogCallback(inputField.text.toString())
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dialog.dismiss()
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}
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val dialog = builder.create()
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dialog.show()
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}
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}
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}
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}
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