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Add saving flag hack to Skeleton and revert reset timing of animation
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@@ -180,13 +180,3 @@ Vector3 SpringBoneCollision3D::collide(const Transform3D &p_center, float p_bone
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Vector3 SpringBoneCollision3D::_collide(const Transform3D &p_center, float p_bone_radius, float p_bone_length, const Vector3 &p_current) const {
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return Vector3(0, 0, 0);
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}
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#ifdef TOOLS_ENABLED
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void SpringBoneCollision3D::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_EDITOR_PRE_SAVE: {
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sync_pose();
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} break;
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}
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}
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#endif // TOOLS_ENABLED
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