You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Prevent setting too big or too small Collision Mask and Layer
This commit is contained in:
committed by
Hugo Locurcio
parent
3a8bea3ae3
commit
cb5faca39a
@@ -164,10 +164,11 @@ float PhysicsShapeQueryParameters::get_margin() const {
|
||||
return margin;
|
||||
}
|
||||
|
||||
void PhysicsShapeQueryParameters::set_collision_mask(int p_collision_mask) {
|
||||
void PhysicsShapeQueryParameters::set_collision_mask(uint32_t p_collision_mask) {
|
||||
collision_mask = p_collision_mask;
|
||||
}
|
||||
int PhysicsShapeQueryParameters::get_collision_mask() const {
|
||||
|
||||
uint32_t PhysicsShapeQueryParameters::get_collision_mask() const {
|
||||
return collision_mask;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user