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Prevent setting too big or too small Collision Mask and Layer
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Hugo Locurcio
parent
3a8bea3ae3
commit
cb5faca39a
@@ -87,6 +87,7 @@ uint32_t CSGShape::get_collision_mask() const {
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}
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void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
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ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision mask bit must be between 0 and 31 inclusive.");
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uint32_t mask = get_collision_mask();
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if (p_value) {
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mask |= 1 << p_bit;
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@@ -97,20 +98,23 @@ void CSGShape::set_collision_mask_bit(int p_bit, bool p_value) {
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}
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bool CSGShape::get_collision_mask_bit(int p_bit) const {
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ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision mask bit must be between 0 and 31 inclusive.");
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return get_collision_mask() & (1 << p_bit);
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}
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void CSGShape::set_collision_layer_bit(int p_bit, bool p_value) {
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uint32_t mask = get_collision_layer();
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ERR_FAIL_INDEX_MSG(p_bit, 32, "Collision layer bit must be between 0 and 31 inclusive.");
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uint32_t layer = get_collision_layer();
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if (p_value) {
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mask |= 1 << p_bit;
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layer |= 1 << p_bit;
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} else {
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mask &= ~(1 << p_bit);
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layer &= ~(1 << p_bit);
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}
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set_collision_layer(mask);
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set_collision_layer(layer);
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}
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bool CSGShape::get_collision_layer_bit(int p_bit) const {
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ERR_FAIL_INDEX_V_MSG(p_bit, 32, false, "Collision layer bit must be between 0 and 31 inclusive.");
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return get_collision_layer() & (1 << p_bit);
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}
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