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More scene work, can display a skybox
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@@ -620,6 +620,7 @@ public:
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BIND1RC(uint32_t,texture_get_width,RID)
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BIND1RC(uint32_t,texture_get_height,RID)
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BIND3(texture_set_size_override,RID,int,int)
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BIND3RC(RID,texture_create_pbr_cubemap,RID,PBRCubeMapMode,int)
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@@ -848,15 +849,17 @@ public:
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#undef BINDBASE
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//from now on, calls forwarded to this singleton
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#define BINDBASE VSG::scene
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#define BINDBASE VSG::scene_render
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BIND0R(RID,environment_create)
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BIND2(environment_set_background,RID ,EnvironmentBG )
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BIND3(environment_set_skybox,RID,RID ,float )
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BIND4(environment_set_skybox,RID,RID ,int,int )
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BIND2(environment_set_skybox_scale,RID,float)
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BIND2(environment_set_bg_color,RID,const Color& )
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BIND2(environment_set_bg_energy,RID,float )
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BIND2(environment_set_canvas_max_layer,RID,int )
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BIND3(environment_set_ambient_light,RID,const Color& ,float )
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BIND4(environment_set_ambient_light,RID,const Color& ,float,float )
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BIND7(environment_set_glow,RID,bool ,int ,float ,float ,float ,EnvironmentGlowBlendMode )
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BIND5(environment_set_fog,RID,bool ,float ,float ,RID )
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@@ -871,6 +874,9 @@ public:
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/* SCENARIO API */
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#undef BINDBASE
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#define BINDBASE VSG::scene
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BIND0R(RID,scenario_create)
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BIND2(scenario_set_debug,RID,ScenarioDebugMode )
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