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More scene work, can display a skybox
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@@ -117,7 +117,6 @@ void RasterizerCanvasGLES3::canvas_begin(){
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glClearColor( storage->frame.clear_request_color.r, storage->frame.clear_request_color.g, storage->frame.clear_request_color.b, storage->frame.clear_request_color.a );
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glClear(GL_COLOR_BUFFER_BIT);
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storage->frame.clear_request=false;
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print_line("canvas clear?");
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}
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