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Merge pull request #73033 from akien-mga/gdscript-fix-gd4-renames-build
Clean up ProjectConverter3To4 architecture, move renames map to separate file
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@@ -33,31 +33,36 @@
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#ifndef DISABLE_DEPRECATED
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include "modules/modules_enabled.gen.h" // For regex.
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#ifndef MODULE_REGEX_ENABLED
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#include "core/error/error_macros.h"
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class ProjectConverter3To4 {
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public:
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ProjectConverter3To4(int, int) {}
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bool validate_conversion() {
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ERR_FAIL_V_MSG(false, "Can't validate conversion for Godot 3.x projects, because RegEx module is disabled.");
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}
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bool convert() {
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ERR_FAIL_V_MSG(false, "Can't run converter for Godot 3.x projects, because RegEx module is disabled.");
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}
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};
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#else // Has regex.
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#include "core/string/ustring.h"
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#include "core/templates/local_vector.h"
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#include "core/templates/vector.h"
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class RegEx;
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class ProjectConverter3To4 {
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public:
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class RegExContainer;
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static const char *enum_renames[][2];
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static const char *gdscript_function_renames[][2];
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static const char *csharp_function_renames[][2];
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static const char *gdscript_properties_renames[][2];
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static const char *csharp_properties_renames[][2];
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static const char *gdscript_signals_renames[][2];
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static const char *csharp_signals_renames[][2];
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static const char *project_settings_renames[][2];
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static const char *input_map_renames[][2];
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static const char *builtin_types_renames[][2];
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static const char *shaders_renames[][2];
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static const char *class_renames[][2];
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static const char *color_renames[][2];
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private:
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uint64_t maximum_file_size;
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uint64_t maximum_line_length;
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@@ -108,10 +113,12 @@ private:
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public:
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ProjectConverter3To4(int, int);
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int validate_conversion();
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int convert();
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bool validate_conversion();
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bool convert();
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};
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#endif // MODULE_REGEX_ENABLED
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#endif // DISABLE_DEPRECATED
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#endif // PROJECT_CONVERTER_3_TO_4_H
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1797
editor/renames_map_3_to_4.cpp
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1797
editor/renames_map_3_to_4.cpp
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54
editor/renames_map_3_to_4.h
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54
editor/renames_map_3_to_4.h
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@@ -0,0 +1,54 @@
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/**************************************************************************/
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/* renames_map_3_to_4.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef RENAMES_MAP_3_TO_4_H
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#define RENAMES_MAP_3_TO_4_H
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#ifndef DISABLE_DEPRECATED
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struct RenamesMap3To4 {
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static const char *enum_renames[][2];
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static const char *gdscript_function_renames[][2];
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static const char *csharp_function_renames[][2];
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static const char *gdscript_properties_renames[][2];
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static const char *csharp_properties_renames[][2];
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static const char *gdscript_signals_renames[][2];
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static const char *csharp_signals_renames[][2];
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static const char *project_settings_renames[][2];
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static const char *input_map_renames[][2];
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static const char *builtin_types_renames[][2];
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static const char *shaders_renames[][2];
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static const char *class_renames[][2];
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static const char *color_renames[][2];
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};
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#endif // DISABLE_DEPRECATED
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#endif // RENAMES_MAP_3_TO_4_H
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