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Style: Set clang-format Standard to Cpp11

For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
Rémi Verschelde
2020-03-17 07:33:00 +01:00
parent c5d76139dc
commit cb282c6ef0
247 changed files with 794 additions and 794 deletions

View File

@@ -585,7 +585,7 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
rd_view.swizzle_a = ret_format.swizzle_a;
}
Vector<uint8_t> data = image->get_data(); //use image data
Vector<Vector<uint8_t> > data_slices;
Vector<Vector<uint8_t>> data_slices;
data_slices.push_back(data);
texture.rd_texture = RD::get_singleton()->texture_create(rd_format, rd_view, data_slices);
ERR_FAIL_COND_V(texture.rd_texture.is_null(), RID());
@@ -608,11 +608,11 @@ RID RasterizerStorageRD::texture_2d_create(const Ref<Image> &p_image) {
return texture_owner.make_rid(texture);
}
RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image> > &p_layers, VS::TextureLayeredType p_layered_type) {
RID RasterizerStorageRD::texture_2d_layered_create(const Vector<Ref<Image>> &p_layers, VS::TextureLayeredType p_layered_type) {
return RID();
}
RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image> > &p_slices) {
RID RasterizerStorageRD::texture_3d_create(const Vector<Ref<Image>> &p_slices) {
return RID();
}
@@ -3597,7 +3597,7 @@ void RasterizerStorageRD::gi_probe_allocate(RID p_gi_probe, const Transform &p_t
tf.depth = gi_probe->octree_size.z;
tf.type = RD::TEXTURE_TYPE_3D;
tf.usage_bits = RD::TEXTURE_USAGE_SAMPLING_BIT | RD::TEXTURE_USAGE_CAN_UPDATE_BIT | RD::TEXTURE_USAGE_CAN_COPY_FROM_BIT;
Vector<Vector<uint8_t> > s;
Vector<Vector<uint8_t>> s;
s.push_back(p_distance_field);
gi_probe->sdf_texture = RD::get_singleton()->texture_create(tf, RD::TextureView(), s);
}
@@ -4473,7 +4473,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4486,7 +4486,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_BLACK] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4499,7 +4499,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_NORMAL] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4512,7 +4512,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_ANISO] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}
@@ -4547,7 +4547,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
@@ -4575,7 +4575,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
for (int i = 0; i < 6; i++) {
vpv.push_back(pv);
}
@@ -4603,7 +4603,7 @@ RasterizerStorageRD::RasterizerStorageRD() {
}
{
Vector<Vector<uint8_t> > vpv;
Vector<Vector<uint8_t>> vpv;
vpv.push_back(pv);
default_rd_textures[DEFAULT_RD_TEXTURE_3D_WHITE] = RD::get_singleton()->texture_create(tformat, RD::TextureView(), vpv);
}