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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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@@ -541,15 +541,15 @@ void Mesh::clear_cache() const {
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debug_lines.clear();
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}
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Vector<Ref<Shape> > Mesh::convex_decompose() const {
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Vector<Ref<Shape>> Mesh::convex_decompose() const {
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ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape> >());
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ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape>>());
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const Vector<Face3> faces = get_faces();
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Vector<Vector<Face3> > decomposed = convex_composition_function(faces);
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Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
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Vector<Ref<Shape> > ret;
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Vector<Ref<Shape>> ret;
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for (int i = 0; i < decomposed.size(); i++) {
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Set<Vector3> points;
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@@ -788,7 +788,7 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
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if (d.has("index_count"))
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index_count = d["index_count"];
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Vector<Vector<uint8_t> > blend_shapes;
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Vector<Vector<uint8_t>> blend_shapes;
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if (d.has("blend_shape_data")) {
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Array blend_shape_data = d["blend_shape_data"];
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@@ -910,7 +910,7 @@ void ArrayMesh::_create_if_empty() const {
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void ArrayMesh::_set_surfaces(const Array &p_surfaces) {
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Vector<VS::SurfaceData> surface_data;
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Vector<Ref<Material> > surface_materials;
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Vector<Ref<Material>> surface_materials;
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Vector<String> surface_names;
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Vector<bool> surface_2d;
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@@ -1102,7 +1102,7 @@ void ArrayMesh::_recompute_aabb() {
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#ifndef _MSC_VER
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#warning need to add binding to add_surface using future MeshSurfaceData object
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#endif
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void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
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void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const Vector<uint8_t> &p_array, int p_vertex_count, const Vector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<Vector<uint8_t>> &p_blend_shapes, const Vector<AABB> &p_bone_aabb, const Vector<VS::SurfaceData::LOD> &p_lods) {
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_create_if_empty();
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@@ -1341,7 +1341,7 @@ void ArrayMesh::regen_normalmaps() {
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if (surfaces.size() == 0) {
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return;
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}
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Vector<Ref<SurfaceTool> > surfs;
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Vector<Ref<SurfaceTool>> surfs;
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for (int i = 0; i < get_surface_count(); i++) {
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Ref<SurfaceTool> st = memnew(SurfaceTool);
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@@ -1379,7 +1379,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
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Vector<int> indices;
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Vector<int> face_materials;
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Vector<float> uv;
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Vector<Pair<int, int> > uv_index;
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Vector<Pair<int, int>> uv_index;
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Vector<ArrayMeshLightmapSurface> surfaces;
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for (int i = 0; i < get_surface_count(); i++) {
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@@ -1472,7 +1472,7 @@ Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texe
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clear_surfaces();
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//create surfacetools for each surface..
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Vector<Ref<SurfaceTool> > surfaces_tools;
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Vector<Ref<SurfaceTool>> surfaces_tools;
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for (int i = 0; i < surfaces.size(); i++) {
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Ref<SurfaceTool> st;
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