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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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@@ -181,7 +181,7 @@ Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port,
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if (peer_sock == -1)
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return FAILED;
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static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
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static_cast<Ref<EMWSPeer>>(_peer)->set_sock(peer_sock, _in_buf_size, _in_pkt_size);
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return OK;
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};
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@@ -209,7 +209,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
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// Then send the server peer (which will trigger connection_succeded in client)
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_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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int32_t id = E->key();
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if (p_peer_id == id)
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continue; // Skip the newwly added peer (already confirmed)
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@@ -222,7 +222,7 @@ void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
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}
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void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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int32_t id = E->key();
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if (p_peer_id != id)
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_send_sys(get_peer(id), SYS_DEL, p_peer_id);
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@@ -247,7 +247,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
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} else if (p_to == 0) {
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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if (E->key() != p_from)
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E->get()->put_packet(p_buffer, p_buffer_size);
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}
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@@ -255,7 +255,7 @@ Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, cons
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} else if (p_to < 0) {
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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if (E->key() != p_from && E->key() != -p_to)
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E->get()->put_packet(p_buffer, p_buffer_size);
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}
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@@ -63,7 +63,7 @@ protected:
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};
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List<Packet> _incoming_packets;
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Map<int, Ref<WebSocketPeer> > _peer_map;
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Map<int, Ref<WebSocketPeer>> _peer_map;
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Packet _current_packet;
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bool _is_multiplayer;
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@@ -253,7 +253,7 @@ void WSLClient::poll() {
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}
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_connection = ssl;
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} else {
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ssl = static_cast<Ref<StreamPeerSSL> >(_connection);
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ssl = static_cast<Ref<StreamPeerSSL>>(_connection);
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ERR_FAIL_COND(ssl.is_null()); // Bug?
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ssl->poll();
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}
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@@ -103,7 +103,7 @@ Error WSLServer::PendingPeer::do_handshake(const Vector<String> p_protocols) {
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if (OS::get_singleton()->get_ticks_msec() - time > WSL_SERVER_TIMEOUT)
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return ERR_TIMEOUT;
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if (use_ssl) {
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Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL> >(connection);
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Ref<StreamPeerSSL> ssl = static_cast<Ref<StreamPeerSSL>>(connection);
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if (ssl.is_null())
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return FAILED;
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ssl->poll();
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@@ -171,7 +171,7 @@ Error WSLServer::listen(int p_port, const Vector<String> p_protocols, bool gd_mp
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void WSLServer::poll() {
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List<int> remove_ids;
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
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peer->poll();
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if (!peer->is_connected_to_host()) {
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@@ -184,8 +184,8 @@ void WSLServer::poll() {
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}
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remove_ids.clear();
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List<Ref<PendingPeer> > remove_peers;
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for (List<Ref<PendingPeer> >::Element *E = _pending.front(); E; E = E->next()) {
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List<Ref<PendingPeer>> remove_peers;
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for (List<Ref<PendingPeer>>::Element *E = _pending.front(); E; E = E->next()) {
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Ref<PendingPeer> ppeer = E->get();
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Error err = ppeer->do_handshake(_protocols);
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if (err == ERR_BUSY) {
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@@ -212,7 +212,7 @@ void WSLServer::poll() {
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remove_peers.push_back(ppeer);
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_on_connect(id, ppeer->protocol);
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}
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for (List<Ref<PendingPeer> >::Element *E = remove_peers.front(); E; E = E->next()) {
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for (List<Ref<PendingPeer>>::Element *E = remove_peers.front(); E; E = E->next()) {
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_pending.erase(E->get());
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}
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remove_peers.clear();
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@@ -251,7 +251,7 @@ int WSLServer::get_max_packet_size() const {
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void WSLServer::stop() {
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_server->stop();
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for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
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for (Map<int, Ref<WebSocketPeer>>::Element *E = _peer_map.front(); E; E = E->next()) {
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Ref<WSLPeer> peer = (WSLPeer *)E->get().ptr();
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peer->close_now();
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}
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@@ -76,7 +76,7 @@ private:
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int _out_buf_size;
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int _out_pkt_size;
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List<Ref<PendingPeer> > _pending;
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List<Ref<PendingPeer>> _pending;
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Ref<TCP_Server> _server;
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Vector<String> _protocols;
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