You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-06 12:20:30 +00:00
Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
@@ -228,7 +228,7 @@ class VisualShaderEditor : public VBoxContainer {
|
||||
void _copy_nodes();
|
||||
void _paste_nodes(bool p_use_custom_position = false, const Vector2 &p_custom_position = Vector2());
|
||||
|
||||
Vector<Ref<VisualShaderNodePlugin> > plugins;
|
||||
Vector<Ref<VisualShaderNodePlugin>> plugins;
|
||||
|
||||
void _mode_selected(int p_id);
|
||||
void _rebuild();
|
||||
|
||||
Reference in New Issue
Block a user