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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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@@ -49,7 +49,7 @@ struct ColladaImport {
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Collada collada;
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Spatial *scene;
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Vector<Ref<Animation> > animations;
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Vector<Ref<Animation>> animations;
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struct NodeMap {
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//String path;
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@@ -73,12 +73,12 @@ struct ColladaImport {
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Map<String, NodeMap> node_map; //map from collada node to engine node
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Map<String, String> node_name_map; //map from collada node to engine node
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Map<String, Ref<ArrayMesh> > mesh_cache;
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Map<String, Ref<Curve3D> > curve_cache;
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Map<String, Ref<Material> > material_cache;
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Map<String, Ref<ArrayMesh>> mesh_cache;
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Map<String, Ref<Curve3D>> curve_cache;
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Map<String, Ref<Material>> material_cache;
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Map<Collada::Node *, Skeleton *> skeleton_map;
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Map<Skeleton *, Map<String, int> > skeleton_bone_map;
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Map<Skeleton *, Map<String, int>> skeleton_bone_map;
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Set<String> valid_animated_nodes;
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Vector<int> valid_animated_properties;
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@@ -89,7 +89,7 @@ struct ColladaImport {
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Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
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Error _create_resources(Collada::Node *p_node, bool p_use_compression);
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Error _create_material(const String &p_target);
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Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_use_compression = false, bool p_use_mesh_material = false);
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Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes = Vector<Ref<ArrayMesh>>(), bool p_use_compression = false, bool p_use_mesh_material = false);
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Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false, bool p_use_compression = false);
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void _fix_param_animation_tracks();
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void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
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@@ -489,7 +489,7 @@ Error ColladaImport::_create_material(const String &p_target) {
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return OK;
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}
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Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
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Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh>> p_morph_meshes, bool p_use_compression, bool p_use_mesh_material) {
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bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
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@@ -608,7 +608,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
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/* ADD WEIGHTS IF EXIST */
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/************************/
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Map<int, Vector<Collada::Vertex::Weight> > pre_weights;
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Map<int, Vector<Collada::Vertex::Weight>> pre_weights;
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bool has_weights = false;
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@@ -1096,7 +1096,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
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String meshid;
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Transform apply_xform;
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Vector<int> bone_remap;
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Vector<Ref<ArrayMesh> > morphs;
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Vector<Ref<ArrayMesh>> morphs;
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if (ng2->controller) {
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@@ -1173,7 +1173,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node, bool p_use_compres
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Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
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const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid2];
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mesh->set_name(meshdata.name);
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Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), false);
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Error err = _create_mesh_surfaces(false, mesh, ng2->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh>>(), false);
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ERR_FAIL_COND_V(err, err);
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morphs.push_back(mesh);
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