1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-12 13:20:55 +00:00

Style: Set clang-format Standard to Cpp11

For us, it practically only changes the fact that `A<A<int>>` is now
used instead of the C++03 compatible `A<A<int> >`.

Note: clang-format 10+ changed the `Standard` arguments to fully
specified `c++11`, `c++14`, etc. versions, but we can't use `c++17`
now if we want to preserve compatibility with clang-format 8 and 9.
`Cpp11` is still supported as deprecated alias for `Latest`.
This commit is contained in:
Rémi Verschelde
2020-03-17 07:33:00 +01:00
parent c5d76139dc
commit cb282c6ef0
247 changed files with 794 additions and 794 deletions

View File

@@ -513,7 +513,7 @@ private:
Set<FileDialog *> file_dialogs;
Set<EditorFileDialog *> editor_file_dialogs;
Map<String, Ref<Texture2D> > icon_type_cache;
Map<String, Ref<Texture2D>> icon_type_cache;
void _build_icon_type_cache();
bool _initializing_addons;
@@ -536,7 +536,7 @@ private:
void _find_node_types(Node *p_node, int &count_2d, int &count_3d);
void _save_scene_with_preview(String p_file, int p_idx = -1);
Map<String, Set<String> > dependency_errors;
Map<String, Set<String>> dependency_errors;
static void _dependency_error_report(void *ud, const String &p_path, const String &p_dep, const String &p_type) {
EditorNode *en = (EditorNode *)ud;
@@ -622,7 +622,7 @@ private:
void _update_update_spinner();
Vector<Ref<EditorResourceConversionPlugin> > resource_conversion_plugins;
Vector<Ref<EditorResourceConversionPlugin>> resource_conversion_plugins;
PrintHandlerList print_handler;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
@@ -844,7 +844,7 @@ public:
void add_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
void remove_resource_conversion_plugin(const Ref<EditorResourceConversionPlugin> &p_plugin);
Vector<Ref<EditorResourceConversionPlugin> > find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
Vector<Ref<EditorResourceConversionPlugin>> find_resource_conversion_plugin(const Ref<Resource> &p_for_resource);
static void add_init_callback(EditorNodeInitCallback p_callback) { _init_callbacks.push_back(p_callback); }
static void add_build_callback(EditorBuildCallback p_callback);