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Style: Set clang-format Standard to Cpp11
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
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@@ -752,7 +752,7 @@ public:
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if (animation != p_anim)
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return;
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for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
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@@ -777,7 +777,7 @@ public:
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bool update_obj = false;
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bool change_notify_deserved = false;
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for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
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@@ -1060,7 +1060,7 @@ public:
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bool _get(const StringName &p_name, Variant &r_ret) const {
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for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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for (List<float>::Element *F = E->value().front(); F; F = F->next()) {
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@@ -1208,7 +1208,7 @@ public:
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bool show_time = true;
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bool same_track_type = true;
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bool same_key_type = true;
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for (Map<int, List<float> >::Element *E = key_ofs_map.front(); E; E = E->next()) {
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for (Map<int, List<float>>::Element *E = key_ofs_map.front(); E; E = E->next()) {
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int track = E->key();
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ERR_FAIL_INDEX(track, animation->get_track_count());
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@@ -1362,7 +1362,7 @@ public:
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Ref<Animation> animation;
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Map<int, List<float> > key_ofs_map;
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Map<int, List<float>> key_ofs_map;
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Map<int, NodePath> base_map;
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PropertyInfo hint;
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@@ -4892,7 +4892,7 @@ void AnimationTrackEditor::_update_key_edit() {
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multi_key_edit = memnew(AnimationMultiTrackKeyEdit);
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multi_key_edit->animation = animation;
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Map<int, List<float> > key_ofs_map;
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Map<int, List<float>> key_ofs_map;
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Map<int, NodePath> base_map;
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int first_track = -1;
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for (Map<SelectedKey, KeyInfo>::Element *E = selection.front(); E; E = E->next()) {
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@@ -5186,7 +5186,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
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undo_redo->create_action(TTR("Anim Duplicate Keys"));
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List<Pair<int, float> > new_selection_values;
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List<Pair<int, float>> new_selection_values;
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for (Map<SelectedKey, KeyInfo>::Element *E = selection.back(); E; E = E->prev()) {
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@@ -5224,7 +5224,7 @@ void AnimationTrackEditor::_anim_duplicate_keys(bool transpose) {
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//reselect duplicated
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Map<SelectedKey, KeyInfo> new_selection;
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for (List<Pair<int, float> >::Element *E = new_selection_values.front(); E; E = E->next()) {
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for (List<Pair<int, float>>::Element *E = new_selection_values.front(); E; E = E->next()) {
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int track = E->get().first;
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float time = E->get().second;
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