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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

[HTML5] Export process writes sizes in template.

This allow the loading bar to be much more reliable, even in cases where
realible stream loading status is not detectable (server-side
compression, chunked encoding).
This commit is contained in:
Fabio Alessandrelli
2021-03-01 17:53:56 +01:00
parent 272e491f52
commit cb1b89dac5
4 changed files with 47 additions and 26 deletions

View File

@@ -100,6 +100,11 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
* @type {Array.<string>}
*/
gdnativeLibs: [],
/**
* @ignore
* @type {Array.<string>}
*/
fileSizes: [],
/**
* A callback function for handling Godot's ``OS.execute`` calls.
*
@@ -219,6 +224,7 @@ const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.gdnativeLibs = parse('gdnativeLibs', this.gdnativeLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);

View File

@@ -35,14 +35,15 @@ const Engine = (function () {
* Load the engine from the specified base path.
*
* @param {string} basePath Base path of the engine to load.
* @param {number=} [size=0] The file size if known.
* @returns {Promise} A Promise that resolves once the engine is loaded.
*
* @function Engine.load
*/
Engine.load = function (basePath) {
Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, true);
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
@@ -96,7 +97,7 @@ const Engine = (function () {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
Engine.load(basePath);
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
}
const me = this;
function doInit(promise) {
@@ -137,7 +138,7 @@ const Engine = (function () {
* @returns {Promise} A Promise that resolves once the file is loaded.
*/
preloadFile: function (file, path) {
return preloader.preload(file, path);
return preloader.preload(file, path, this.config.fileSizes[file]);
},
/**

View File

@@ -43,9 +43,9 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
}), { headers: response.headers });
}
function loadFetch(file, tracker, raw) {
function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
total: 0,
total: fileSize || 0,
loaded: 0,
done: false,
};
@@ -117,16 +117,16 @@ const Preloader = /** @constructor */ function () { // eslint-disable-line no-un
progressFunc = callback;
};
this.loadPromise = function (file, raw = false) {
return retry(loadFetch.bind(null, file, loadingFiles, raw), DOWNLOAD_ATTEMPTS_MAX);
this.loadPromise = function (file, fileSize, raw = false) {
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
this.preload = function (pathOrBuffer, destPath) {
this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
return this.loadPromise(pathOrBuffer).then(function (buf) {
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: buf,