You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
CI: Build without debug symbols to reduce cache size
We often hit "Too Many Requests" errors when uploading the cache with `actions/cache` because there's a limit of 10 GB every 5 minutes, and we can easily go over it when we amend or merge several PRs in a short timespan. This will make the CI artifacts less useful for debugging crashes but there's no real way around this.
This commit is contained in:
2
.github/workflows/ios_builds.yml
vendored
2
.github/workflows/ios_builds.yml
vendored
@@ -4,7 +4,7 @@ on: [push, pull_request]
|
||||
# Global Settings
|
||||
env:
|
||||
GODOT_BASE_BRANCH: master
|
||||
SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes --jobs=2 module_text_server_fb_enabled=yes
|
||||
SCONSFLAGS: platform=iphone verbose=yes warnings=extra werror=yes debug_symbols=no --jobs=2 module_text_server_fb_enabled=yes
|
||||
SCONS_CACHE_LIMIT: 4096
|
||||
|
||||
jobs:
|
||||
|
||||
Reference in New Issue
Block a user