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all light types and shadows are working, pending a lot of clean-up

This commit is contained in:
Juan Linietsky
2016-11-09 23:55:06 -03:00
parent 6b2a27bbe5
commit cacf9ebb7f
38 changed files with 3241 additions and 418 deletions

View File

@@ -410,7 +410,7 @@ Ref<Mesh> SurfaceTool::commit(const Ref<Mesh>& p_existing) {
}
mesh->add_surface(primitive,a);
mesh->add_surface_from_arrays(primitive,a);
if (material.is_valid())
mesh->surface_set_material(surface,material);