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all light types and shadows are working, pending a lot of clean-up
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@@ -824,8 +824,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list,int p_z,const
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bool prev_distance_field=false;
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while(p_item_list) {
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Item *ci=p_item_list;
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