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all light types and shadows are working, pending a lot of clean-up

This commit is contained in:
Juan Linietsky
2016-11-09 23:55:06 -03:00
parent 6b2a27bbe5
commit cacf9ebb7f
38 changed files with 3241 additions and 418 deletions

View File

@@ -824,8 +824,6 @@ void RasterizerCanvasGLES3::canvas_render_items(Item *p_item_list,int p_z,const
bool prev_distance_field=false;
while(p_item_list) {
Item *ci=p_item_list;