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Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty

Fix MultiMeshInstance crash in navmesh baking when MultiMesh Resource is empty
This commit is contained in:
smix8
2022-05-27 19:35:00 +02:00
parent 01d383a8ff
commit caceceab08

View File

@@ -172,14 +172,16 @@ void NavigationMeshGenerator::_parse_geometry(const Transform3D &p_navmesh_trans
if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) { if (Object::cast_to<MultiMeshInstance3D>(p_node) && p_generate_from != NavigationMesh::PARSED_GEOMETRY_STATIC_COLLIDERS) {
MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node); MultiMeshInstance3D *multimesh_instance = Object::cast_to<MultiMeshInstance3D>(p_node);
Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh(); Ref<MultiMesh> multimesh = multimesh_instance->get_multimesh();
Ref<Mesh> mesh = multimesh->get_mesh(); if (multimesh.is_valid()) {
if (mesh.is_valid()) { Ref<Mesh> mesh = multimesh->get_mesh();
int n = multimesh->get_visible_instance_count(); if (mesh.is_valid()) {
if (n == -1) { int n = multimesh->get_visible_instance_count();
n = multimesh->get_instance_count(); if (n == -1) {
} n = multimesh->get_instance_count();
for (int i = 0; i < n; i++) { }
_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices); for (int i = 0; i < n; i++) {
_add_mesh(mesh, p_navmesh_transform * multimesh_instance->get_global_transform() * multimesh->get_instance_transform(i), p_vertices, p_indices);
}
} }
} }
} }