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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -194,7 +194,7 @@ void Node::_propagate_enter_tree() {
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data.depth = 1;
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}
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data.viewport = cast_to<Viewport>();
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data.viewport = Object::cast_to<Viewport>(this);
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if (!data.viewport)
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data.viewport = data.parent->data.viewport;
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@@ -2160,9 +2160,9 @@ Node *Node::_duplicate(int p_flags) const {
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bool instanced = false;
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if (cast_to<InstancePlaceholder>()) {
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if (Object::cast_to<InstancePlaceholder>(this)) {
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const InstancePlaceholder *ip = cast_to<const InstancePlaceholder>();
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const InstancePlaceholder *ip = Object::cast_to<const InstancePlaceholder>(this);
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InstancePlaceholder *nip = memnew(InstancePlaceholder);
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nip->set_instance_path(ip->get_instance_path());
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node = nip;
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@@ -2180,7 +2180,7 @@ Node *Node::_duplicate(int p_flags) const {
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Object *obj = ClassDB::instance(get_class());
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ERR_FAIL_COND_V(!obj, NULL);
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node = obj->cast_to<Node>();
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node = Object::cast_to<Node>(obj);
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if (!node)
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memdelete(obj);
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ERR_FAIL_COND_V(!node, NULL);
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@@ -2270,7 +2270,7 @@ void Node::_duplicate_and_reown(Node *p_new_parent, const Map<Node *, Node *> &p
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print_line("could not duplicate: " + String(get_class()));
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}
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ERR_FAIL_COND(!obj);
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node = obj->cast_to<Node>();
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node = Object::cast_to<Node>(obj);
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if (!node)
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memdelete(obj);
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}
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@@ -2326,7 +2326,7 @@ void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const {
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NodePath p = p_original->get_path_to(this);
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Node *copy = p_copy->get_node(p);
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Node *target = E->get().target->cast_to<Node>();
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Node *target = Object::cast_to<Node>(E->get().target);
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if (!target) {
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continue;
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}
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@@ -2355,7 +2355,7 @@ Node *Node::duplicate_and_reown(const Map<Node *, Node *> &p_reown_map) const {
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print_line("could not duplicate: " + String(get_class()));
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}
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ERR_FAIL_COND_V(!obj, NULL);
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node = obj->cast_to<Node>();
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node = Object::cast_to<Node>(obj);
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if (!node)
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memdelete(obj);
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ERR_FAIL_COND_V(!node, NULL);
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@@ -2610,7 +2610,7 @@ void Node::_set_tree(SceneTree *p_tree) {
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static void _Node_debug_sn(Object *p_obj) {
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Node *n = p_obj->cast_to<Node>();
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Node *n = Object::cast_to<Node>(p_obj);
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if (!n)
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return;
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