You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-08 12:40:44 +00:00
Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
@@ -3957,7 +3957,7 @@ void GDParser::_parse_class(ClassNode *p_class) {
|
||||
member._export.usage |= PROPERTY_USAGE_SCRIPT_VARIABLE;
|
||||
if (cn->value.get_type() == Variant::OBJECT) {
|
||||
Object *obj = cn->value;
|
||||
Resource *res = obj->cast_to<Resource>();
|
||||
Resource *res = Object::cast_to<Resource>(obj);
|
||||
if (res == NULL) {
|
||||
_set_error("Exported constant not a type or resource.");
|
||||
return;
|
||||
|
||||
Reference in New Issue
Block a user