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Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -981,7 +981,7 @@ Error Main::setup2() {
if (bool(GLOBAL_DEF("display/window/handheld/emulate_touchscreen", false))) {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton() && !editor) {
//only if no touchscreen ui hint, set emulation
InputDefault *id = Input::get_singleton()->cast_to<InputDefault>();
InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
if (id)
id->set_emulate_touch(true);
}
@@ -1181,7 +1181,7 @@ bool Main::start() {
StringName instance_type = script_res->get_instance_base_type();
Object *obj = ClassDB::instance(instance_type);
MainLoop *script_loop = obj ? obj->cast_to<MainLoop>() : NULL;
MainLoop *script_loop = Object::cast_to<MainLoop>(obj);
if (!script_loop) {
if (obj)
memdelete(obj);
@@ -1215,7 +1215,7 @@ bool Main::start() {
ERR_FAIL_V(false);
}
main_loop = ml->cast_to<MainLoop>();
main_loop = Object::cast_to<MainLoop>(ml);
if (!main_loop) {
memdelete(ml);
@@ -1227,7 +1227,7 @@ bool Main::start() {
if (main_loop->is_class("SceneTree")) {
SceneTree *sml = main_loop->cast_to<SceneTree>();
SceneTree *sml = Object::cast_to<SceneTree>(main_loop);
#ifdef DEBUG_ENABLED
if (debug_collisions) {
@@ -1421,7 +1421,7 @@ bool Main::start() {
ERR_EXPLAIN("Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt));
ERR_CONTINUE(obj == NULL);
n = obj->cast_to<Node>();
n = Object::cast_to<Node>(obj);
n->set_script(s.get_ref_ptr());
}