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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -215,7 +215,7 @@ void ScriptEditorDebugger::_scene_tree_folded(Object *obj) {
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return;
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}
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TreeItem *item = obj->cast_to<TreeItem>();
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TreeItem *item = Object::cast_to<TreeItem>(obj);
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if (!item)
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return;
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@@ -1221,7 +1221,7 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
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if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
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return;
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Node *node = p_base->cast_to<Node>();
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Node *node = Object::cast_to<Node>(p_base);
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VARIANT_ARGPTRS
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@@ -1249,7 +1249,7 @@ void ScriptEditorDebugger::_method_changed(Object *p_base, const StringName &p_n
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return;
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}
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Resource *res = p_base->cast_to<Resource>();
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Resource *res = Object::cast_to<Resource>(p_base);
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if (res && res->get_path() != String()) {
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@@ -1277,7 +1277,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
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if (!p_base || !live_debug || !connection.is_valid() || !editor->get_edited_scene())
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return;
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Node *node = p_base->cast_to<Node>();
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Node *node = Object::cast_to<Node>(p_base);
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if (node) {
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@@ -1308,7 +1308,7 @@ void ScriptEditorDebugger::_property_changed(Object *p_base, const StringName &p
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return;
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}
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Resource *res = p_base->cast_to<Resource>();
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Resource *res = Object::cast_to<Resource>(p_base);
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if (res && res->get_path() != String()) {
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