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Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -46,7 +46,7 @@ Node *SceneTreeEditor::get_scene_node() {
void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_id) {
TreeItem *item = p_item->cast_to<TreeItem>();
TreeItem *item = Object::cast_to<TreeItem>(p_item);
ERR_FAIL_COND(!item);
NodePath np = item->get_metadata(0);
@@ -475,7 +475,7 @@ void SceneTreeEditor::_selected_changed() {
void SceneTreeEditor::_cell_multi_selected(Object *p_object, int p_cell, bool p_selected) {
TreeItem *item = p_object->cast_to<TreeItem>();
TreeItem *item = Object::cast_to<TreeItem>(p_object);
ERR_FAIL_COND(!item);
NodePath np = item->get_metadata(0);
@@ -584,7 +584,7 @@ void SceneTreeEditor::_rename_node(ObjectID p_node, const String &p_name) {
Object *o = ObjectDB::get_instance(p_node);
ERR_FAIL_COND(!o);
Node *n = o->cast_to<Node>();
Node *n = Object::cast_to<Node>(o);
ERR_FAIL_COND(!n);
TreeItem *item = _find(tree->get_root(), n->get_path());
ERR_FAIL_COND(!item);
@@ -732,7 +732,7 @@ void SceneTreeEditor::_cell_collapsed(Object *p_obj) {
if (!can_rename)
return;
TreeItem *ti = p_obj->cast_to<TreeItem>();
TreeItem *ti = Object::cast_to<TreeItem>(p_obj);
if (!ti)
return;