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Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -43,7 +43,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Node *child = p_node->get_child(i);
if (!child->cast_to<Sprite>()) {
if (!Object::cast_to<Sprite>(child)) {
if (child->get_child_count() > 0) {
_import_node(child, p_library);
}
@@ -51,7 +51,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
continue;
}
Sprite *mi = child->cast_to<Sprite>();
Sprite *mi = Object::cast_to<Sprite>(child);
Ref<Texture> texture = mi->get_texture();
Ref<Texture> normal_map = mi->get_normal_map();
Ref<ShaderMaterial> material = mi->get_material();
@@ -99,18 +99,18 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
Node *child2 = mi->get_child(j);
if (child2->cast_to<NavigationPolygonInstance>())
nav_poly = child2->cast_to<NavigationPolygonInstance>()->get_navigation_polygon();
if (Object::cast_to<NavigationPolygonInstance>(child2))
nav_poly = Object::cast_to<NavigationPolygonInstance>(child2)->get_navigation_polygon();
if (child2->cast_to<LightOccluder2D>())
occluder = child2->cast_to<LightOccluder2D>()->get_occluder_polygon();
if (Object::cast_to<LightOccluder2D>(child2))
occluder = Object::cast_to<LightOccluder2D>(child2)->get_occluder_polygon();
if (!child2->cast_to<StaticBody2D>())
if (!Object::cast_to<StaticBody2D>(child2))
continue;
found_collisions = true;
StaticBody2D *sb = child2->cast_to<StaticBody2D>();
StaticBody2D *sb = Object::cast_to<StaticBody2D>(child2);
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
@@ -268,8 +268,8 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
void TileSetEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<TileSet>()) {
tileset_editor->edit(p_node->cast_to<TileSet>());
if (Object::cast_to<TileSet>(p_node)) {
tileset_editor->edit(Object::cast_to<TileSet>(p_node));
tileset_editor->show();
} else
tileset_editor->hide();