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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -1329,7 +1329,7 @@ void TileMapEditor::edit(Node *p_tile_map) {
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node->disconnect("settings_changed", this, "_tileset_settings_changed");
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if (p_tile_map) {
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node = p_tile_map->cast_to<TileMap>();
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node = Object::cast_to<TileMap>(p_tile_map);
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if (!canvas_item_editor->is_connected("draw", this, "_canvas_draw"))
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canvas_item_editor->connect("draw", this, "_canvas_draw");
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if (!canvas_item_editor->is_connected("mouse_entered", this, "_canvas_mouse_enter"))
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@@ -1407,7 +1407,7 @@ TileMapEditor::CellOp TileMapEditor::_get_op_from_cell(const Point2i &p_pos) {
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void TileMapEditor::_update_transform_buttons(Object *p_button) {
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//ERR_FAIL_NULL(p_button);
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ToolButton *b = p_button->cast_to<ToolButton>();
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ToolButton *b = Object::cast_to<ToolButton>(p_button);
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//ERR_FAIL_COND(!b);
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if (b == rotate_0) {
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@@ -1582,7 +1582,7 @@ TileMapEditor::~TileMapEditor() {
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void TileMapEditorPlugin::edit(Object *p_object) {
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tile_map_editor->edit(p_object->cast_to<Node>());
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tile_map_editor->edit(Object::cast_to<Node>(p_object));
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}
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bool TileMapEditorPlugin::handles(Object *p_object) const {
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