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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -288,7 +288,7 @@ Dictionary ShaderEditor::get_state() const {
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for(int i=0;i<tab_container->get_child_count();i++) {
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ShaderTextEditor *ste = tab_container->get_child(i)->cast_to<ShaderTextEditor>();
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ShaderTextEditor *ste = tab_container->Object::cast_to<ShaderTextEditor>(get_child(i));
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if (!ste)
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continue;
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@@ -397,7 +397,7 @@ void ShaderEditor::ensure_select_current() {
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/*
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if (tab_container->get_child_count() && tab_container->get_current_tab()>=0) {
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ShaderTextEditor *ste = tab_container->get_child(tab_container->get_current_tab())->cast_to<ShaderTextEditor>();
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ShaderTextEditor *ste = Object::cast_to<ShaderTextEditor>(tab_container->get_child(tab_container->get_current_tab()));
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if (!ste)
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return;
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Ref<Shader> shader = ste->get_edited_shader();
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@@ -486,16 +486,16 @@ ShaderEditor::ShaderEditor() {
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void ShaderEditorPlugin::edit(Object *p_object) {
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Shader *s = p_object->cast_to<Shader>();
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Shader *s = Object::cast_to<Shader>(p_object);
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shader_editor->edit(s);
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}
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bool ShaderEditorPlugin::handles(Object *p_object) const {
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bool handles = true;
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Shader *shader = p_object->cast_to<Shader>();
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Shader *shader = Object::cast_to<Shader>(p_object);
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/*
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if (!shader || shader->cast_to<ShaderGraph>()) // Don't handle ShaderGraph's
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if (Object::cast_to<ShaderGraph>(shader)) // Don't handle ShaderGraph's
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handles = false;
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*/
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