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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -51,7 +51,7 @@ void ParticlesEditor::_node_selected(const NodePath &p_path) {
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if (!sel)
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return;
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VisualInstance *vi = sel->cast_to<VisualInstance>();
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VisualInstance *vi = Object::cast_to<VisualInstance>(sel);
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if (!vi) {
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err_dialog->set_text(TTR("Node does not contain geometry."));
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@@ -135,7 +135,7 @@ void ParticlesEditor::_menu_option(int p_option) {
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/*
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Node *root = get_scene()->get_root_node();
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ERR_FAIL_COND(!root);
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EditorNode *en = root->cast_to<EditorNode>();
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EditorNode *en = Object::cast_to<EditorNode>(root);
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ERR_FAIL_COND(!en);
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Node * node = en->get_edited_scene();
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*/
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@@ -461,7 +461,7 @@ ParticlesEditor::ParticlesEditor() {
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void ParticlesEditorPlugin::edit(Object *p_object) {
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particles_editor->edit(p_object->cast_to<Particles>());
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particles_editor->edit(Object::cast_to<Particles>(p_object));
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}
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bool ParticlesEditorPlugin::handles(Object *p_object) const {
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