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Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -51,7 +51,7 @@ void ParticlesEditor::_node_selected(const NodePath &p_path) {
if (!sel)
return;
VisualInstance *vi = sel->cast_to<VisualInstance>();
VisualInstance *vi = Object::cast_to<VisualInstance>(sel);
if (!vi) {
err_dialog->set_text(TTR("Node does not contain geometry."));
@@ -135,7 +135,7 @@ void ParticlesEditor::_menu_option(int p_option) {
/*
Node *root = get_scene()->get_root_node();
ERR_FAIL_COND(!root);
EditorNode *en = root->cast_to<EditorNode>();
EditorNode *en = Object::cast_to<EditorNode>(root);
ERR_FAIL_COND(!en);
Node * node = en->get_edited_scene();
*/
@@ -461,7 +461,7 @@ ParticlesEditor::ParticlesEditor() {
void ParticlesEditorPlugin::edit(Object *p_object) {
particles_editor->edit(p_object->cast_to<Particles>());
particles_editor->edit(Object::cast_to<Particles>(p_object));
}
bool ParticlesEditorPlugin::handles(Object *p_object) const {