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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -33,13 +33,10 @@
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#include "io/image_loader.h"
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#include "scene/3d/particles.h"
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#include "scene/gui/separator.h"
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void Particles2DEditorPlugin::edit(Object *p_object) {
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if (p_object) {
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particles = p_object->cast_to<Particles2D>();
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} else {
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particles = NULL;
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}
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particles = Object::cast_to<Particles2D>(p_object);
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}
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bool Particles2DEditorPlugin::handles(Object *p_object) const {
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