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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -77,7 +77,7 @@ void MultiMeshEditor::_populate() {
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return;
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}
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MeshInstance *ms_instance = ms_node->cast_to<MeshInstance>();
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MeshInstance *ms_instance = Object::cast_to<MeshInstance>(ms_node);
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if (!ms_instance) {
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@@ -112,7 +112,7 @@ void MultiMeshEditor::_populate() {
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return;
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}
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GeometryInstance *ss_instance = ss_node->cast_to<MeshInstance>();
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GeometryInstance *ss_instance = Object::cast_to<MeshInstance>(ss_node);
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if (!ss_instance) {
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@@ -155,7 +155,7 @@ void MultiMeshEditor::_populate() {
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ERR_EXPLAIN("Multimesh not present.");
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ERR_FAIL_COND(multimesh.is_null());
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VisualInstance *vi = get_parent()->cast_to<VisualInstance>();
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VisualInstance *vi = Object::cast_to<VisualInstance>(get_parent());
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ERR_EXPLAIN("Parent is not of type VisualInstance, can't be populated.");
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ERR_FAIL_COND(!vi);
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@@ -402,7 +402,7 @@ MultiMeshEditor::MultiMeshEditor() {
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void MultiMeshEditorPlugin::edit(Object *p_object) {
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multimesh_editor->edit(p_object->cast_to<MultiMeshInstance>());
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multimesh_editor->edit(Object::cast_to<MultiMeshInstance>(p_object));
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}
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bool MultiMeshEditorPlugin::handles(Object *p_object) const {
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