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Convert Object::cast_to() to the static version

Currently we rely on some undefined behavior when Object->cast_to() gets
called with a Null pointer. This used to work fine with GCC < 6 but
newer versions of GCC remove all codepaths in which the this pointer is
Null. However, the non-static cast_to() was supposed to be null safe.

This patch makes cast_to() Null safe and removes the now redundant Null
checks where they existed.

It is explained in this article: https://www.viva64.com/en/b/0226/
This commit is contained in:
Hein-Pieter van Braam
2017-08-24 22:58:51 +02:00
parent 4aa2c18cb4
commit cacced7e50
185 changed files with 1314 additions and 1508 deletions

View File

@@ -72,10 +72,10 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Node *child = p_scene->get_child(i);
if (!child->cast_to<MeshInstance>()) {
if (!Object::cast_to<MeshInstance>(child)) {
if (child->get_child_count() > 0) {
child = child->get_child(0);
if (!child->cast_to<MeshInstance>()) {
if (!Object::cast_to<MeshInstance>(child)) {
continue;
}
@@ -83,7 +83,7 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
continue;
}
MeshInstance *mi = child->cast_to<MeshInstance>();
MeshInstance *mi = Object::cast_to<MeshInstance>(child);
Ref<Mesh> mesh = mi->get_mesh();
if (mesh.is_null())
continue;
@@ -103,10 +103,10 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<StaticBody>())
if (!Object::cast_to<StaticBody>(child2))
continue;
StaticBody *sb = child2->cast_to<StaticBody>();
StaticBody *sb = Object::cast_to<StaticBody>(child2);
List<uint32_t> shapes;
sb->get_shape_owners(&shapes);
@@ -140,9 +140,9 @@ void MeshLibraryEditor::_import_scene(Node *p_scene, Ref<MeshLibrary> p_library,
Ref<NavigationMesh> navmesh;
for (int j = 0; j < mi->get_child_count(); j++) {
Node *child2 = mi->get_child(j);
if (!child2->cast_to<NavigationMeshInstance>())
if (!Object::cast_to<NavigationMeshInstance>(child2))
continue;
NavigationMeshInstance *sb = child2->cast_to<NavigationMeshInstance>();
NavigationMeshInstance *sb = Object::cast_to<NavigationMeshInstance>(child2);
navmesh = sb->get_navigation_mesh();
if (!navmesh.is_null())
break;
@@ -341,8 +341,8 @@ MeshLibraryEditor::MeshLibraryEditor(EditorNode *p_editor) {
void MeshLibraryEditorPlugin::edit(Object *p_node) {
if (p_node && p_node->cast_to<MeshLibrary>()) {
theme_editor->edit(p_node->cast_to<MeshLibrary>());
if (Object::cast_to<MeshLibrary>(p_node)) {
theme_editor->edit(Object::cast_to<MeshLibrary>(p_node));
theme_editor->show();
} else
theme_editor->hide();