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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
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@@ -343,7 +343,7 @@ void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) {
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if (p_collision_polygon) {
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node = p_collision_polygon->cast_to<CollisionPolygon2D>();
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node = Object::cast_to<CollisionPolygon2D>(p_collision_polygon);
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if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
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canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
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wip.clear();
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@@ -403,7 +403,7 @@ CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
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void CollisionPolygon2DEditorPlugin::edit(Object *p_object) {
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collision_polygon_editor->edit(p_object->cast_to<Node>());
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collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
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}
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bool CollisionPolygon2DEditorPlugin::handles(Object *p_object) const {
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