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Drop pointless Android depth buffer setting
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@@ -1667,7 +1667,6 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_background_option, PROPERTY_HINT_FILE, "*.png"), ""));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "graphics/depth_buffer_bits", PROPERTY_HINT_ENUM, "16 bits,24 bits [default],32 bits"), 1));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "graphics/opengl_debug"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "xr_features/xr_mode", PROPERTY_HINT_ENUM, "Regular,Oculus Mobile VR"), 0));
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@@ -2209,12 +2208,6 @@ void EditorExportPlatformAndroid::get_command_line_flags(const Ref<EditorExportP
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command_line_strings.push_back("--xr_mode_regular");
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}
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int depth_buffer_bits_index = p_preset->get("graphics/depth_buffer_bits");
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if (depth_buffer_bits_index >= 0 && depth_buffer_bits_index <= 2) {
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int depth_buffer_bits = 16 + depth_buffer_bits_index * 8;
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command_line_strings.push_back(vformat("--use_depth=%d", depth_buffer_bits));
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}
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bool immersive = p_preset->get("screen/immersive_mode");
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if (immersive) {
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command_line_strings.push_back("--use_immersive");
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