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doc: Sync classref with current source

And typo fix from https://github.com/godotengine/godot-docs/pull/4882.
This commit is contained in:
Rémi Verschelde
2021-04-29 12:10:58 +02:00
parent aac354709d
commit cab5064f20
8 changed files with 32 additions and 25 deletions

View File

@@ -20,13 +20,6 @@
This helper creates a [StaticBody3D] child node with a [ConvexPolygonShape3D] collision shape calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_multiple_convex_collisions">
<return type="void">
</return>
<description>
This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
</description>
</method>
<method name="create_debug_tangents">
<return type="void">
</return>
@@ -34,6 +27,13 @@
This helper creates a [MeshInstance3D] child node with gizmos at every vertex calculated from the mesh geometry. It's mainly used for testing.
</description>
</method>
<method name="create_multiple_convex_collisions">
<return type="void">
</return>
<description>
This helper creates a [StaticBody3D] child node with multiple [ConvexPolygonShape3D] collision shapes calculated from the mesh geometry via convex decomposition. It's mainly used for testing.
</description>
</method>
<method name="create_trimesh_collision">
<return type="void">
</return>