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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.

- RPC configurations are now dictionaries.
- Script.get_rpc_methods renamed to Script.get_rpc_config.
- Node.rpc[_id] and Callable.rpc now return an Error.
- Refactor MultiplayerAPI to allow extension.
- New MultiplayerAPI.rpc method with Array argument (for scripts).
- Move the default MultiplayerAPI implementation to a module.
This commit is contained in:
Fabio Alessandrelli
2022-07-12 23:12:42 +02:00
parent c3dc887c41
commit ca7d572908
80 changed files with 1819 additions and 1388 deletions

View File

@@ -235,7 +235,7 @@ private:
HashMap<StringName, Function> functions;
HashMap<StringName, Variable> variables;
HashMap<StringName, Vector<Argument>> custom_signals;
Vector<Multiplayer::RPCConfig> rpc_functions;
Dictionary rpc_functions;
HashMap<Object *, VisualScriptInstance *> instances;
@@ -363,7 +363,7 @@ public:
virtual int get_member_line(const StringName &p_member) const override;
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override;
virtual const Variant get_rpc_config() const override;
#ifdef TOOLS_ENABLED
virtual bool are_subnodes_edited() const;
@@ -444,7 +444,7 @@ public:
virtual ScriptLanguage *get_language();
virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const;
virtual const Variant get_rpc_config() const;
VisualScriptInstance();
~VisualScriptInstance();