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[Net] Modularize multiplayer, expose MultiplayerAPI to extensions.
- RPC configurations are now dictionaries. - Script.get_rpc_methods renamed to Script.get_rpc_config. - Node.rpc[_id] and Callable.rpc now return an Error. - Refactor MultiplayerAPI to allow extension. - New MultiplayerAPI.rpc method with Array argument (for scripts). - Move the default MultiplayerAPI implementation to a module.
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@@ -31,7 +31,6 @@
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#ifndef GDSCRIPT_CODEGEN_H
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#define GDSCRIPT_CODEGEN_H
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#include "core/multiplayer/multiplayer.h"
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#include "core/string/string_name.h"
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#include "core/variant/variant.h"
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#include "gdscript_function.h"
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@@ -80,7 +79,7 @@ public:
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virtual void start_block() = 0;
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virtual void end_block() = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Multiplayer::RPCConfig p_rpc_config, const GDScriptDataType &p_return_type) = 0;
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virtual void write_start(GDScript *p_script, const StringName &p_function_name, bool p_static, Variant p_rpc_config, const GDScriptDataType &p_return_type) = 0;
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virtual GDScriptFunction *write_end() = 0;
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#ifdef DEBUG_ENABLED
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