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Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
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@@ -50,7 +50,7 @@ dependencies {
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} else if (rootProject.findProject(":godot:lib")) {
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implementation project(":godot:lib")
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} else {
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// Custom build mode. In this scenario this project is the only one around and the Godot
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// Godot gradle build mode. In this scenario this project is the only one around and the Godot
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// library is available through the pre-generated godot-lib.*.aar android archive files.
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debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
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devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
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@@ -153,7 +153,7 @@ android {
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debug {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for custom builds.
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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@@ -165,7 +165,7 @@ android {
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dev {
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initWith debug
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for custom builds.
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.debug
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@@ -176,7 +176,7 @@ android {
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release {
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// Signing and zip-aligning are skipped for prebuilt builds, but
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// performed for custom builds.
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// performed for Godot gradle builds.
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zipAlignEnabled shouldZipAlign()
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if (shouldSign()) {
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signingConfig signingConfigs.release
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@@ -1,5 +1,5 @@
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# Godot custom build Gradle settings.
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# These properties apply when running custom build from the Godot editor.
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# Godot gradle build settings.
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# These properties apply when running a gradle build from the Godot editor.
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# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
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# where otherwise specified.
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@@ -1,4 +1,4 @@
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// This is the root directory of the Godot custom build.
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// This is the root directory of the Godot Android gradle build.
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pluginManagement {
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apply from: 'config.gradle'
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@@ -35,7 +35,7 @@ import org.godotengine.godot.FullScreenGodotApp;
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import android.os.Bundle;
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/**
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* Template activity for Godot Android custom builds.
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* Template activity for Godot Android builds.
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* Feel free to extend and modify this class for your custom logic.
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*/
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public class GodotApp extends FullScreenGodotApp {
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