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mirror of https://github.com/godotengine/godot.git synced 2025-11-24 15:26:15 +00:00

Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.

This commit is contained in:
Fredia Huya-Kouadio
2023-02-01 15:17:06 -08:00
parent 54346e94a9
commit ca593f2f89
12 changed files with 65 additions and 65 deletions

View File

@@ -50,7 +50,7 @@ dependencies {
} else if (rootProject.findProject(":godot:lib")) {
implementation project(":godot:lib")
} else {
// Custom build mode. In this scenario this project is the only one around and the Godot
// Godot gradle build mode. In this scenario this project is the only one around and the Godot
// library is available through the pre-generated godot-lib.*.aar android archive files.
debugImplementation fileTree(dir: 'libs/debug', include: ['*.jar', '*.aar'])
devImplementation fileTree(dir: 'libs/dev', include: ['*.jar', '*.aar'])
@@ -153,7 +153,7 @@ android {
debug {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -165,7 +165,7 @@ android {
dev {
initWith debug
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.debug
@@ -176,7 +176,7 @@ android {
release {
// Signing and zip-aligning are skipped for prebuilt builds, but
// performed for custom builds.
// performed for Godot gradle builds.
zipAlignEnabled shouldZipAlign()
if (shouldSign()) {
signingConfig signingConfigs.release

View File

@@ -1,5 +1,5 @@
# Godot custom build Gradle settings.
# These properties apply when running custom build from the Godot editor.
# Godot gradle build settings.
# These properties apply when running a gradle build from the Godot editor.
# NOTE: This should be kept in sync with 'godot/platform/android/java/gradle.properties' except
# where otherwise specified.

View File

@@ -1,4 +1,4 @@
// This is the root directory of the Godot custom build.
// This is the root directory of the Godot Android gradle build.
pluginManagement {
apply from: 'config.gradle'

View File

@@ -35,7 +35,7 @@ import org.godotengine.godot.FullScreenGodotApp;
import android.os.Bundle;
/**
* Template activity for Godot Android custom builds.
* Template activity for Godot Android builds.
* Feel free to extend and modify this class for your custom logic.
*/
public class GodotApp extends FullScreenGodotApp {