You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Rename Godot's 'custom build' to 'gradle build' to better reflect the underlying build process.
This commit is contained in:
@@ -104,7 +104,7 @@ Error store_string_at_path(const String &p_path, const String &p_data);
|
||||
// This method will only be called as an input to export_project_files.
|
||||
// It is used by the export_project_files method to save all the asset files into the gradle project.
|
||||
// It's functionality mirrors that of the method save_apk_file.
|
||||
// This method will be called ONLY when custom build is enabled.
|
||||
// This method will be called ONLY when gradle build is enabled.
|
||||
Error rename_and_store_file_in_gradle_project(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
|
||||
|
||||
// Creates strings.xml files inside the gradle project for different locales.
|
||||
|
||||
Reference in New Issue
Block a user