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Fix export fail on Android if shader_baker is enabled.
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@@ -244,9 +244,12 @@ void ShaderBakerExportPlugin::_end_customize_resources() {
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if (cache_list_access.is_valid()) {
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if (cache_list_access.is_valid()) {
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String cache_list_line;
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String cache_list_line;
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while (cache_list_line = cache_list_access->get_line(), !cache_list_line.is_empty()) {
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while (cache_list_line = cache_list_access->get_line(), !cache_list_line.is_empty()) {
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PackedByteArray cache_file_bytes = FileAccess::get_file_as_bytes(shader_cache_export_path.path_join(cache_list_line));
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// Only add if it wasn't already added.
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if (!cache_file_bytes.is_empty()) {
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if (!shader_paths_processed.has(cache_list_line)) {
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add_file(shader_cache_user_dir.path_join(cache_list_line), cache_file_bytes, false);
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PackedByteArray cache_file_bytes = FileAccess::get_file_as_bytes(shader_cache_export_path.path_join(cache_list_line));
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if (!cache_file_bytes.is_empty()) {
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add_file(shader_cache_user_dir.path_join(cache_list_line), cache_file_bytes, false);
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}
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}
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}
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shader_paths_processed.erase(cache_list_line);
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shader_paths_processed.erase(cache_list_line);
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