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Fix export fail on Android if shader_baker is enabled.

This commit is contained in:
Anish Mishra
2025-06-16 21:13:12 +05:30
parent 46c495ca21
commit ca1f25e551

View File

@@ -244,10 +244,13 @@ void ShaderBakerExportPlugin::_end_customize_resources() {
if (cache_list_access.is_valid()) { if (cache_list_access.is_valid()) {
String cache_list_line; String cache_list_line;
while (cache_list_line = cache_list_access->get_line(), !cache_list_line.is_empty()) { while (cache_list_line = cache_list_access->get_line(), !cache_list_line.is_empty()) {
// Only add if it wasn't already added.
if (!shader_paths_processed.has(cache_list_line)) {
PackedByteArray cache_file_bytes = FileAccess::get_file_as_bytes(shader_cache_export_path.path_join(cache_list_line)); PackedByteArray cache_file_bytes = FileAccess::get_file_as_bytes(shader_cache_export_path.path_join(cache_list_line));
if (!cache_file_bytes.is_empty()) { if (!cache_file_bytes.is_empty()) {
add_file(shader_cache_user_dir.path_join(cache_list_line), cache_file_bytes, false); add_file(shader_cache_user_dir.path_join(cache_list_line), cache_file_bytes, false);
} }
}
shader_paths_processed.erase(cache_list_line); shader_paths_processed.erase(cache_list_line);
} }