You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-10 13:00:37 +00:00
Try closing gracefully before terminating process
Use a Microsoft recommended way of process termination for the project process run from the editor. This allows loaded DLLs to receive and handle DLL_PROCESS_DETACH notification and cleanup any global state before the process actually exits.
This commit is contained in:
@@ -329,7 +329,7 @@ Error OS_Unix::execute(const String &p_path, const List<String> &p_arguments, bo
|
||||
return OK;
|
||||
}
|
||||
|
||||
Error OS_Unix::kill(const ProcessID &p_pid) {
|
||||
Error OS_Unix::kill(const ProcessID &p_pid, const int p_max_wait_msec) {
|
||||
|
||||
int ret = ::kill(p_pid, SIGKILL);
|
||||
if (!ret) {
|
||||
|
||||
Reference in New Issue
Block a user