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mirror of https://github.com/godotengine/godot.git synced 2026-01-05 19:31:35 +00:00

Merge pull request #52237 from ellenhp/polyphony

Add optional polyphonic playback to built-in audio player nodes
This commit is contained in:
Juan Linietsky
2021-09-07 17:38:51 -03:00
committed by GitHub
22 changed files with 428 additions and 242 deletions

View File

@@ -59,33 +59,47 @@ void AudioStreamPlayer2D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
if (!stream_playback.is_valid()) {
return;
}
if (setplay.get() >= 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
_update_panning();
if (setplay.get() >= 0) {
active.set();
AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
setplay.set(-1);
}
if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
AudioServer::get_singleton()->start_playback_stream(new_playback, _get_actual_bus(), volume_vector, setplay.get());
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
if (!stream_playbacks.is_empty() && active.is_set()) {
// Stop playing if no longer active.
Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
emit_signal(SNAME("finished"));
playbacks_to_remove.push_back(playback);
}
}
// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
stream_playbacks.erase(playback);
}
if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
// This node is no longer actively playing audio.
active.clear();
set_physics_process_internal(false);
}
}
// Stop playing if no longer active.
if (active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
active.clear();
set_physics_process_internal(false);
emit_signal(SNAME("finished"));
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
stream_playbacks.remove(0);
}
}
}
StringName AudioStreamPlayer2D::_get_actual_bus() {
if (!stream_playback.is_valid()) {
return SNAME("Master");
}
Vector2 global_pos = get_global_position();
//check if any area is diverting sound into a bus
@@ -113,12 +127,10 @@ StringName AudioStreamPlayer2D::_get_actual_bus() {
}
void AudioStreamPlayer2D::_update_panning() {
if (!stream_playback.is_valid()) {
if (!active.is_set() || stream.is_null()) {
return;
}
last_mix_count = AudioServer::get_singleton()->get_mix_count();
Ref<World2D> world_2d = get_world_2d();
ERR_FAIL_COND(world_2d.is_null());
@@ -164,28 +176,20 @@ void AudioStreamPlayer2D::_update_panning() {
volume_vector.write[0] = AudioFrame(l, r) * multiplier;
}
AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, _get_actual_bus(), volume_vector);
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_bus_exclusive(playback, _get_actual_bus(), volume_vector);
}
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
last_mix_count = AudioServer::get_singleton()->get_mix_count();
}
void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stop();
}
stream_playback.unref();
stream.unref();
if (p_stream.is_valid()) {
stream_playback = p_stream->instance_playback();
if (stream_playback.is_valid()) {
stream = p_stream;
} else {
stream.unref();
}
}
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
stop();
stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer2D::get_stream() const {
@@ -203,8 +207,8 @@ float AudioStreamPlayer2D::get_volume_db() const {
void AudioStreamPlayer2D::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, p_pitch_scale);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_pitch_scale(playback, p_pitch_scale);
}
}
@@ -213,44 +217,50 @@ float AudioStreamPlayer2D::get_pitch_scale() const {
}
void AudioStreamPlayer2D::play(float p_from_pos) {
stop();
if (stream.is_valid()) {
stream_playback = stream->instance_playback();
if (stream.is_null()) {
return;
}
if (stream_playback.is_valid()) {
setplay.set(p_from_pos);
set_physics_process_internal(true);
ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
if (stream->is_monophonic() && is_playing()) {
stop();
}
setplay.set(p_from_pos);
active.set();
set_physics_process_internal(true);
}
void AudioStreamPlayer2D::seek(float p_seconds) {
if (stream_playback.is_valid() && active.is_set()) {
if (is_playing()) {
stop();
play(p_seconds);
}
}
void AudioStreamPlayer2D::stop() {
if (stream_playback.is_valid()) {
active.clear();
AudioServer::get_singleton()->stop_playback_stream(stream_playback);
set_physics_process_internal(false);
setplay.set(-1);
setplay.set(-1);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
stream_playbacks.clear();
active.clear();
set_physics_process_internal(false);
}
bool AudioStreamPlayer2D::is_playing() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_active(stream_playback);
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (AudioServer::get_singleton()->is_playback_active(playback)) {
return true;
}
}
return false;
}
float AudioStreamPlayer2D::get_playback_position() {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->get_playback_position(stream_playback);
// Return the playback position of the most recently started playback stream.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
return 0;
}
@@ -284,11 +294,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer2D::_is_active() const {
if (stream_playback.is_valid()) {
// TODO make sure this doesn't change any behavior w.r.t. pauses. Is a paused stream active?
return AudioServer::get_singleton()->is_playback_active(stream_playback);
}
return false;
return active.is_set();
}
void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const {
@@ -336,21 +342,35 @@ uint32_t AudioStreamPlayer2D::get_area_mask() const {
}
void AudioStreamPlayer2D::set_stream_paused(bool p_pause) {
// TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer2D::get_stream_paused() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playback);
// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer2D::get_stream_playback() {
return stream_playback;
if (!stream_playbacks.is_empty()) {
return stream_playbacks[stream_playbacks.size() - 1];
}
return nullptr;
}
void AudioStreamPlayer2D::set_max_polyphony(int p_max_polyphony) {
if (p_max_polyphony > 0) {
max_polyphony = p_max_polyphony;
}
}
int AudioStreamPlayer2D::get_max_polyphony() const {
return max_polyphony;
}
void AudioStreamPlayer2D::_bind_methods() {
@@ -391,6 +411,9 @@ void AudioStreamPlayer2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer2D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer2D::get_stream_paused);
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer2D::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer2D::get_max_polyphony);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer2D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -401,6 +424,7 @@ void AudioStreamPlayer2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "1,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), "set_attenuation", "get_attenuation");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");

View File

@@ -51,10 +51,10 @@ private:
Viewport *viewport = nullptr; //pointer only used for reference to previous mix
};
Ref<AudioStreamPlayback> stream_playback;
Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
SafeFlag active;
SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
Vector<AudioFrame> volume_vector;
@@ -64,7 +64,8 @@ private:
float volume_db = 0.0;
float pitch_scale = 1.0;
bool autoplay = false;
StringName default_bus = "Master";
StringName default_bus = SNAME("Master");
int max_polyphony = 1;
void _set_playing(bool p_enable);
bool _is_active() const;
@@ -119,6 +120,9 @@ public:
void set_stream_paused(bool p_pause);
bool get_stream_paused() const;
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
Ref<AudioStreamPlayback> get_stream_playback();
AudioStreamPlayer2D();

View File

@@ -271,28 +271,45 @@ void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) {
//update anything related to position first, if possible of course
if (!stream_playback.is_valid()) {
return;
Vector<AudioFrame> volume_vector;
if (setplay.get() > 0 || (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count())) {
volume_vector = _update_panning();
}
//start playing if requested
if (setplay.get() >= 0) {
Vector<AudioFrame> volume_vector = _update_panning();
AudioServer::get_singleton()->start_playback_stream(stream_playback, _get_actual_bus(), volume_vector, setplay.get());
if (setplay.get() >= 0 && stream.is_valid()) {
active.set();
Ref<AudioStreamPlayback> new_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(new_playback.is_null(), "Failed to instantiate playback.");
Map<StringName, Vector<AudioFrame>> bus_map;
bus_map[_get_actual_bus()] = volume_vector;
AudioServer::get_singleton()->start_playback_stream(new_playback, bus_map, setplay.get(), linear_attenuation, attenuation_filter_cutoff_hz, actual_pitch_scale);
stream_playbacks.push_back(new_playback);
setplay.set(-1);
}
if (active.is_set() && last_mix_count != AudioServer::get_singleton()->get_mix_count()) {
_update_panning();
last_mix_count = AudioServer::get_singleton()->get_mix_count();
if (!stream_playbacks.is_empty() && active.is_set()) {
// Stop playing if no longer active.
Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
emit_signal(SNAME("finished"));
playbacks_to_remove.push_back(playback);
}
}
// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
stream_playbacks.erase(playback);
}
if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
// This node is no longer actively playing audio.
active.clear();
set_physics_process_internal(false);
}
}
// Stop playing if no longer active.
if (!active.is_set()) {
set_physics_process_internal(false);
emit_signal(SNAME("finished"));
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
stream_playbacks.remove(0);
}
}
}
@@ -330,9 +347,6 @@ Area3D *AudioStreamPlayer3D::_get_overriding_area() {
}
StringName AudioStreamPlayer3D::_get_actual_bus() {
if (!stream_playback.is_valid()) {
return SNAME("Master");
}
Area3D *overriding_area = _get_overriding_area();
if (overriding_area && overriding_area->is_overriding_audio_bus() && !overriding_area->is_using_reverb_bus()) {
return overriding_area->get_audio_bus_name();
@@ -347,7 +361,9 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
frame = AudioFrame(0, 0);
}
ERR_FAIL_COND_V(stream_playback.is_null(), output_volume_vector);
if (!active.is_set() || stream.is_null()) {
return output_volume_vector;
}
Vector3 linear_velocity;
@@ -422,7 +438,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
}
}
AudioServer::get_singleton()->set_playback_highshelf_params(stream_playback, Math::db2linear(db_att), attenuation_filter_cutoff_hz);
linear_attenuation = Math::db2linear(db_att);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_highshelf_params(playback, linear_attenuation, attenuation_filter_cutoff_hz);
}
//TODO: The lower the second parameter (tightness) the more the sound will "enclose" the listener (more undirected / playing from
// speakers not facing the source) - this could be made distance dependent.
_calc_output_vol(local_pos.normalized(), 4.0, output_volume_vector);
@@ -447,7 +466,10 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
} else {
bus_volumes[bus] = output_volume_vector;
}
AudioServer::get_singleton()->set_playback_bus_volumes_linear(stream_playback, bus_volumes);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_bus_volumes_linear(playback, bus_volumes);
}
if (doppler_tracking != DOPPLER_TRACKING_DISABLED) {
Vector3 listener_velocity;
@@ -458,9 +480,7 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
Vector3 local_velocity = listener_node->get_global_transform().orthonormalized().basis.xform_inv(linear_velocity - listener_velocity);
if (local_velocity == Vector3()) {
AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
} else {
if (local_velocity != Vector3()) {
float approaching = local_pos.normalized().dot(local_velocity.normalized());
float velocity = local_velocity.length();
float speed_of_sound = 343.0;
@@ -468,34 +488,23 @@ Vector<AudioFrame> AudioStreamPlayer3D::_update_panning() {
float doppler_pitch_scale = pitch_scale * speed_of_sound / (speed_of_sound + velocity * approaching);
doppler_pitch_scale = CLAMP(doppler_pitch_scale, (1 / 8.0), 8.0); //avoid crazy stuff
AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, doppler_pitch_scale);
actual_pitch_scale = doppler_pitch_scale;
} else {
actual_pitch_scale = pitch_scale;
}
} else {
AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
actual_pitch_scale = pitch_scale;
}
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_pitch_scale(playback, actual_pitch_scale);
}
}
return output_volume_vector;
}
void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stop();
stream_playback.unref();
stream.unref();
}
if (p_stream.is_valid()) {
stream_playback = p_stream->instance_playback();
if (stream_playback.is_valid()) {
stream = p_stream;
} else {
stream.unref();
}
}
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
stop();
stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer3D::get_stream() const {
@@ -536,40 +545,47 @@ float AudioStreamPlayer3D::get_pitch_scale() const {
}
void AudioStreamPlayer3D::play(float p_from_pos) {
if (stream_playback.is_valid()) {
setplay.set(p_from_pos);
set_physics_process_internal(true);
if (stream.is_null()) {
return;
}
ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
if (stream->is_monophonic() && is_playing()) {
stop();
}
setplay.set(p_from_pos);
active.set();
set_physics_process_internal(true);
}
void AudioStreamPlayer3D::seek(float p_seconds) {
if (stream_playback.is_valid() && active.is_set()) {
play(p_seconds);
}
stop();
play(p_seconds);
}
void AudioStreamPlayer3D::stop() {
if (stream_playback.is_valid()) {
active.clear();
AudioServer::get_singleton()->stop_playback_stream(stream_playback);
set_physics_process_internal(false);
setplay.set(-1);
setplay.set(-1);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
stream_playbacks.clear();
active.clear();
set_physics_process_internal(false);
}
bool AudioStreamPlayer3D::is_playing() const {
if (stream_playback.is_valid()) {
return active.is_set() || setplay.get() >= 0;
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (AudioServer::get_singleton()->is_playback_active(playback)) {
return true;
}
}
return false;
}
float AudioStreamPlayer3D::get_playback_position() {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->get_playback_position(stream_playback);
// Return the playback position of the most recently started playback stream.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
return 0;
}
@@ -729,20 +745,35 @@ AudioStreamPlayer3D::DopplerTracking AudioStreamPlayer3D::get_doppler_tracking()
}
void AudioStreamPlayer3D::set_stream_paused(bool p_pause) {
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer3D::get_stream_paused() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playback);
// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
Ref<AudioStreamPlayback> AudioStreamPlayer3D::get_stream_playback() {
return stream_playback;
if (!stream_playbacks.is_empty()) {
return stream_playbacks[stream_playbacks.size() - 1];
}
return nullptr;
}
void AudioStreamPlayer3D::set_max_polyphony(int p_max_polyphony) {
if (p_max_polyphony > 0) {
max_polyphony = p_max_polyphony;
}
}
int AudioStreamPlayer3D::get_max_polyphony() const {
return max_polyphony;
}
void AudioStreamPlayer3D::_bind_methods() {
@@ -810,6 +841,9 @@ void AudioStreamPlayer3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer3D::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer3D::get_stream_paused);
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer3D::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer3D::get_max_polyphony);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer3D::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -823,6 +857,7 @@ void AudioStreamPlayer3D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "max_distance", PROPERTY_HINT_RANGE, "0,4096,1,or_greater,exp"), "set_max_distance", "get_max_distance");
ADD_PROPERTY(PropertyInfo(Variant::INT, "out_of_range_mode", PROPERTY_HINT_ENUM, "Mix,Pause"), "set_out_of_range_mode", "get_out_of_range_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_PROPERTY(PropertyInfo(Variant::INT, "area_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_area_mask", "get_area_mask");
ADD_GROUP("Emission Angle", "emission_angle");

View File

@@ -31,6 +31,7 @@
#ifndef AUDIO_STREAM_PLAYER_3D_H
#define AUDIO_STREAM_PLAYER_3D_H
#include "core/os/mutex.h"
#include "scene/3d/area_3d.h"
#include "scene/3d/node_3d.h"
#include "scene/3d/velocity_tracker_3d.h"
@@ -68,10 +69,10 @@ private:
};
Ref<AudioStreamPlayback> stream_playback;
Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
SafeFlag active;
SafeFlag active{ false };
SafeNumeric<float> setplay{ -1.0 };
AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE;
@@ -79,8 +80,11 @@ private:
float unit_size = 10.0;
float max_db = 3.0;
float pitch_scale = 1.0;
// Internally used to take doppler tracking into account.
float actual_pitch_scale = 1.0;
bool autoplay = false;
StringName bus = "Master";
StringName bus = SNAME("Master");
int max_polyphony = 1;
uint64_t last_mix_count = -1;
@@ -106,6 +110,8 @@ private:
float attenuation_filter_cutoff_hz = 5000.0;
float attenuation_filter_db = -24.0;
float linear_attenuation = 0;
float max_distance = 0.0;
Ref<VelocityTracker3D> velocity_tracker;
@@ -146,6 +152,9 @@ public:
void set_bus(const StringName &p_bus);
StringName get_bus() const;
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
void set_autoplay(bool p_enable);
bool is_autoplay_enabled();

View File

@@ -42,17 +42,29 @@ void AudioStreamPlayer::_notification(int p_what) {
}
if (p_what == NOTIFICATION_INTERNAL_PROCESS) {
if (stream_playback.is_valid() && active.is_set() && !AudioServer::get_singleton()->is_playback_active(stream_playback)) {
Vector<Ref<AudioStreamPlayback>> playbacks_to_remove;
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (playback.is_valid() && !AudioServer::get_singleton()->is_playback_active(playback) && !AudioServer::get_singleton()->is_playback_paused(playback)) {
emit_signal(SNAME("finished"));
playbacks_to_remove.push_back(playback);
}
}
// Now go through and remove playbacks that have finished. Removing elements from a Vector in a range based for is asking for trouble.
for (Ref<AudioStreamPlayback> &playback : playbacks_to_remove) {
stream_playbacks.erase(playback);
}
if (!playbacks_to_remove.is_empty() && stream_playbacks.is_empty()) {
// This node is no longer actively playing audio.
active.clear();
set_process_internal(false);
emit_signal(SNAME("finished"));
}
}
if (p_what == NOTIFICATION_EXIT_TREE) {
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->stop_playback_stream(stream_playback);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
stream_playbacks.clear();
}
if (p_what == NOTIFICATION_PAUSED) {
@@ -68,24 +80,8 @@ void AudioStreamPlayer::_notification(int p_what) {
}
void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) {
if (stream_playback.is_valid()) {
stop();
stream_playback.unref();
stream.unref();
}
if (p_stream.is_valid()) {
stream_playback = p_stream->instance_playback();
if (stream_playback.is_valid()) {
stream = p_stream;
} else {
stream.unref();
}
}
if (p_stream.is_valid() && stream_playback.is_null()) {
stream.unref();
}
stop();
stream = p_stream;
}
Ref<AudioStream> AudioStreamPlayer::get_stream() const {
@@ -95,7 +91,10 @@ Ref<AudioStream> AudioStreamPlayer::get_stream() const {
void AudioStreamPlayer::set_volume_db(float p_volume) {
volume_db = p_volume;
AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(stream_playback, _get_volume_vector());
Vector<AudioFrame> volume_vector = _get_volume_vector();
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_all_bus_volumes_linear(playback, volume_vector);
}
}
float AudioStreamPlayer::get_volume_db() const {
@@ -106,57 +105,83 @@ void AudioStreamPlayer::set_pitch_scale(float p_pitch_scale) {
ERR_FAIL_COND(p_pitch_scale <= 0.0);
pitch_scale = p_pitch_scale;
AudioServer::get_singleton()->set_playback_pitch_scale(stream_playback, pitch_scale);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_pitch_scale(playback, pitch_scale);
}
}
float AudioStreamPlayer::get_pitch_scale() const {
return pitch_scale;
}
void AudioStreamPlayer::play(float p_from_pos) {
stop();
if (stream.is_valid()) {
stream_playback = stream->instance_playback();
void AudioStreamPlayer::set_max_polyphony(int p_max_polyphony) {
if (p_max_polyphony > 0) {
max_polyphony = p_max_polyphony;
}
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
active.set();
}
int AudioStreamPlayer::get_max_polyphony() const {
return max_polyphony;
}
void AudioStreamPlayer::play(float p_from_pos) {
if (stream.is_null()) {
return;
}
ERR_FAIL_COND_MSG(!is_inside_tree(), "Playback can only happen when a node is inside the scene tree");
if (stream->is_monophonic() && is_playing()) {
stop();
}
Ref<AudioStreamPlayback> stream_playback = stream->instance_playback();
ERR_FAIL_COND_MSG(stream_playback.is_null(), "Failed to instantiate playback.");
AudioServer::get_singleton()->start_playback_stream(stream_playback, bus, _get_volume_vector(), p_from_pos);
stream_playbacks.push_back(stream_playback);
active.set();
set_process_internal(true);
while (stream_playbacks.size() > max_polyphony) {
AudioServer::get_singleton()->stop_playback_stream(stream_playbacks[0]);
stream_playbacks.remove(0);
}
}
void AudioStreamPlayer::seek(float p_seconds) {
if (stream_playback.is_valid() && active.is_set()) {
if (is_playing()) {
stop();
play(p_seconds);
}
}
void AudioStreamPlayer::stop() {
if (stream_playback.is_valid()) {
active.clear();
AudioServer::get_singleton()->stop_playback_stream(stream_playback);
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->stop_playback_stream(playback);
}
stream_playbacks.clear();
active.clear();
set_process_internal(false);
}
bool AudioStreamPlayer::is_playing() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_active(stream_playback);
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (AudioServer::get_singleton()->is_playback_active(playback)) {
return true;
}
}
return false;
}
float AudioStreamPlayer::get_playback_position() {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->get_playback_position(stream_playback);
// Return the playback position of the most recently started playback stream.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->get_playback_position(stream_playbacks[stream_playbacks.size() - 1]);
}
return 0;
}
void AudioStreamPlayer::set_bus(const StringName &p_bus) {
bus = p_bus;
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->set_playback_bus_exclusive(stream_playback, p_bus, _get_volume_vector());
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_bus_exclusive(playback, p_bus, _get_volume_vector());
}
}
@@ -166,7 +191,7 @@ StringName AudioStreamPlayer::get_bus() const {
return bus;
}
}
return "Master";
return SNAME("Master");
}
void AudioStreamPlayer::set_autoplay(bool p_enable) {
@@ -194,22 +219,25 @@ void AudioStreamPlayer::_set_playing(bool p_enable) {
}
bool AudioStreamPlayer::_is_active() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_active(stream_playback);
for (const Ref<AudioStreamPlayback> &playback : stream_playbacks) {
if (AudioServer::get_singleton()->is_playback_active(playback)) {
return true;
}
}
return false;
}
void AudioStreamPlayer::set_stream_paused(bool p_pause) {
// TODO this does not have perfect recall, fix that maybe? If the stream isn't set, we can't persist this bool.
if (stream_playback.is_valid()) {
AudioServer::get_singleton()->set_playback_paused(stream_playback, p_pause);
// TODO this does not have perfect recall, fix that maybe? If there are zero playbacks registered with the AudioServer, this bool isn't persisted.
for (Ref<AudioStreamPlayback> &playback : stream_playbacks) {
AudioServer::get_singleton()->set_playback_paused(playback, p_pause);
}
}
bool AudioStreamPlayer::get_stream_paused() const {
if (stream_playback.is_valid()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playback);
// There's currently no way to pause some playback streams but not others. Check the first and don't bother looking at the rest.
if (!stream_playbacks.is_empty()) {
return AudioServer::get_singleton()->is_playback_paused(stream_playbacks[0]);
}
return false;
}
@@ -271,7 +299,10 @@ void AudioStreamPlayer::_bus_layout_changed() {
}
Ref<AudioStreamPlayback> AudioStreamPlayer::get_stream_playback() {
return stream_playback;
if (!stream_playbacks.is_empty()) {
return stream_playbacks[stream_playbacks.size() - 1];
}
return nullptr;
}
void AudioStreamPlayer::_bind_methods() {
@@ -306,6 +337,9 @@ void AudioStreamPlayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_paused", "pause"), &AudioStreamPlayer::set_stream_paused);
ClassDB::bind_method(D_METHOD("get_stream_paused"), &AudioStreamPlayer::get_stream_paused);
ClassDB::bind_method(D_METHOD("set_max_polyphony", "max_polyphony"), &AudioStreamPlayer::set_max_polyphony);
ClassDB::bind_method(D_METHOD("get_max_polyphony"), &AudioStreamPlayer::get_max_polyphony);
ClassDB::bind_method(D_METHOD("get_stream_playback"), &AudioStreamPlayer::get_stream_playback);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "stream", PROPERTY_HINT_RESOURCE_TYPE, "AudioStream"), "set_stream", "get_stream");
@@ -315,6 +349,7 @@ void AudioStreamPlayer::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "autoplay"), "set_autoplay", "is_autoplay_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "stream_paused", PROPERTY_HINT_NONE, ""), "set_stream_paused", "get_stream_paused");
ADD_PROPERTY(PropertyInfo(Variant::INT, "mix_target", PROPERTY_HINT_ENUM, "Stereo,Surround,Center"), "set_mix_target", "get_mix_target");
ADD_PROPERTY(PropertyInfo(Variant::INT, "max_polyphony", PROPERTY_HINT_NONE, ""), "set_max_polyphony", "get_max_polyphony");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "bus", PROPERTY_HINT_ENUM, ""), "set_bus", "get_bus");
ADD_SIGNAL(MethodInfo("finished"));

View File

@@ -46,7 +46,7 @@ public:
};
private:
Ref<AudioStreamPlayback> stream_playback;
Vector<Ref<AudioStreamPlayback>> stream_playbacks;
Ref<AudioStream> stream;
SafeFlag active;
@@ -54,7 +54,8 @@ private:
float pitch_scale = 1.0;
float volume_db = 0.0;
bool autoplay = false;
StringName bus = "Master";
StringName bus = SNAME("Master");
int max_polyphony = 1;
MixTarget mix_target = MIX_TARGET_STEREO;
@@ -85,6 +86,9 @@ public:
void set_pitch_scale(float p_pitch_scale);
float get_pitch_scale() const;
void set_max_polyphony(int p_max_polyphony);
int get_max_polyphony() const;
void play(float p_from_pos = 0.0);
void seek(float p_seconds);
void stop();

View File

@@ -480,6 +480,10 @@ float AudioStreamSample::get_length() const {
return float(len) / mix_rate;
}
bool AudioStreamSample::is_monophonic() const {
return false;
}
void AudioStreamSample::set_data(const Vector<uint8_t> &p_data) {
AudioServer::get_singleton()->lock();
if (data) {

View File

@@ -136,6 +136,8 @@ public:
virtual float get_length() const override; //if supported, otherwise return 0
virtual bool is_monophonic() const override;
void set_data(const Vector<uint8_t> &p_data);
Vector<uint8_t> get_data() const;