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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Fixes and optimizations to mobile renderer

* Only apply final actions to attachments used in the last pass.
* Fixes to draw list final action (was using continue instead of read/drop).
* Profiling regions inside draw lists now properly throw errors.
* Ability to enable gpu profile printing from project settings. (used to debug).
This commit is contained in:
reduz
2021-08-10 21:50:28 -03:00
parent 18bd0fee5a
commit ca117910da
8 changed files with 140 additions and 67 deletions

View File

@@ -1352,6 +1352,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
PROPERTY_HINT_RANGE, "0,1000,1"));
GLOBAL_DEF("debug/settings/stdout/print_fps", false);
GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
@@ -1591,7 +1592,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
rendering_server->init();
rendering_server->set_render_loop_enabled(!disable_render_loop);
if (profile_gpu) {
if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
rendering_server->set_print_gpu_profile(true);
}