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Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
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@@ -1352,6 +1352,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
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PROPERTY_HINT_RANGE, "0,1000,1"));
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GLOBAL_DEF("debug/settings/stdout/print_fps", false);
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GLOBAL_DEF("debug/settings/stdout/print_gpu_profile", false);
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GLOBAL_DEF("debug/settings/stdout/verbose_stdout", false);
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if (!OS::get_singleton()->_verbose_stdout) { // Not manually overridden.
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@@ -1591,7 +1592,7 @@ Error Main::setup2(Thread::ID p_main_tid_override) {
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rendering_server->init();
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rendering_server->set_render_loop_enabled(!disable_render_loop);
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if (profile_gpu) {
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if (profile_gpu || (!editor && bool(GLOBAL_GET("debug/settings/stdout/print_gpu_profile")))) {
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rendering_server->set_print_gpu_profile(true);
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}
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