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Fixes and optimizations to mobile renderer
* Only apply final actions to attachments used in the last pass. * Fixes to draw list final action (was using continue instead of read/drop). * Profiling regions inside draw lists now properly throw errors. * Ability to enable gpu profile printing from project settings. (used to debug).
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@@ -423,6 +423,8 @@
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<member name="debug/settings/stdout/print_fps" type="bool" setter="" getter="" default="false">
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Print frames per second to standard output every second.
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</member>
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<member name="debug/settings/stdout/print_gpu_profile" type="bool" setter="" getter="" default="false">
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</member>
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<member name="debug/settings/stdout/verbose_stdout" type="bool" setter="" getter="" default="false">
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Print more information to standard output when running. It displays information such as memory leaks, which scenes and resources are being loaded, etc.
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</member>
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