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Fix buffer updates going to the wrong cmd buffer if barriers were 0

From what I could see only SSAO & SSIL were affected when they both
call:

int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssao.importance_map_load_counter, 0,
sizeof(uint32_t), &zero, 0);

int zero[1] = { 0 };
RD::get_singleton()->buffer_update(ssil.importance_map_load_counter, 0,
sizeof(uint32_t), &zero, 0);

Also documented what setup_command_buffer & draw_command_buffer are for.
This commit is contained in:
Matias N. Goldberg
2023-10-21 11:56:37 -03:00
parent f71f4b80e3
commit c9ec1f7727
3 changed files with 10 additions and 5 deletions

View File

@@ -1015,8 +1015,13 @@ class RenderingDeviceVulkan : public RenderingDevice {
List<ComputePipeline> compute_pipelines_to_dispose_of;
VkCommandPool command_pool = VK_NULL_HANDLE;
VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE; // Used at the beginning of every frame for set-up.
// Used for filling up newly created buffers with data provided on creation.
// Primarily intended to be accessed by worker threads.
// Ideally this cmd buffer should use an async transfer queue.
VkCommandBuffer setup_command_buffer = VK_NULL_HANDLE;
// The main cmd buffer for drawing and compute.
// Primarily intended to be used by the main thread to do most stuff.
VkCommandBuffer draw_command_buffer = VK_NULL_HANDLE;
struct Timestamp {
String description;